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A negative-sum game: Policing Counter-Strike: GO cheaters with Overwatch

How does access to Overwatch get enabled?

I’ve clocked up over 500 hours on CS:GO, and recently I’ve had access to Overwatch to review cases of reported cheating and disruptive behavior.

In game it shows as Overwatch Beta. Is this something new that is being rolled out to certain users or is it due to my playing time (500 hours) crossing a threshold to have access to it?

The linked blog states:

How do I become an investigator?

Currently, the best approach is to play lots of matches in our official Competitive Matchmaking. We are slowly adding players to the pool of investigators, and randomly pick them with consideration to their playtime and skill level. The goal is to invite as many skilled reviewers as possible.

From this I guess I’ve been randomly selected, but was curious about whether 500 hours was part of the selection criteria.

2 Answers 2

I would assume so, yes.

Currently, the best approach is to play lots of matches in our official Competitive Matchmaking. We are slowly adding players to the pool of investigators, and randomly pick them with consideration to their playtime and skill level. The goal is to invite as many skilled reviewers as possible.

According to steamdb, the average playtime is 179.5h. With this (I’m unsure how accurate that figure is), you’re in the higher part of playtime, thus your playtime was most likely considered.

So I’ve done some more research on the topic based on what is stated on the Overwatch FAQ:

How do investigators get selected?

Investigators are selected based on their CS:GO activity (competitive wins, account age, hours played, Skill Group, low report count, etc.) and, if applicable, prior Overwatch participation level and score (a function of their accuracy as an investigator). Community members who maintain both a high level of activity and high Overwatch scores will receive more cases to elect to participate in.

From my investigation, the common scenario for people getting selected to participate is 150 competitive wins, which I passed a few weeks ago before being added to Overwatch.

With regards to hours of game time, I had just over 500 hours when it was enabled, but I don’t believe this is the boundary. There probably is a minimum number of hours, but I think it is less that 500 as people on this thread have stated:

. had neither 500 hours nor AK+ ranks. I was Nova 2 when I got overwatch. Ursus

If it helps I got mine directly after 150 MM wins, at master guardian elite rank and just shy of 400 hours played in steam. .Johan #silverkrigarn

Got overwatch , gold nova 3 , 374 hours and 162 wins. Captain C. Caliber

neffer_23 stated in his comment that it needs to be 300+ hours, which sounds plausible but I can’t verify that.

I’m currently Gold Nova 2, so perhaps the skill group needs to be Gold Nova at least.

I do play regularly and honestly I’m not that great so I would assume that I have a very low report count. I very rarely do anything worthy of someone suspecting me of cheating.

Also I’ve never had any bans, I guess that would definitely be a black mark against your name.

A negative-sum game: Policing Counter-Strike: GO cheaters with Overwatch

In battling cheaters, Valve crowdsources the judge, jury, and executioner.

Rich Stanton — Jan 12, 2016 6:45 pm UTC

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In Counter-Strike: Global Offensive, the absolute lowest strata of the community is occupied by cheaters. No matter the game, we all know the pain of going up against an obvious cheater: that person who makes the lives of other players a misery, and griefs them just for kicks. This isn’t like being at the whim of some hacker who shows off by messing with the game—you’re at the mercy of the weasels who bought or subscribed to their script to «win.»

It is that shared hatred of cheaters that Valve taps into with Overwatch, its new crowdsourced anti-cheating tool. Overwatch, which lets experienced players like myself ban other players, works so well because we know what it’s like to be on the receiving end of a wall-hacking charlatan. We know that a competitive match of CS:GO is on average a 45-minute commitment, and we know that abandoning it will result in punishment from teammates and game alike. We know that if we can keep CS:GO free of cheaters, the game—and the community—will be all the better for it.

The Overwatch

As the competitive first-person-shooter (it had over nine million unique players last month) CS:GO naturally attracts cheaters. Valve’s solution is a simple one: let the players police themselves. The Overwatch gives «qualified» players—those that that have fulfilled certain criteria, such as a minimum rank and a minimum number of games—to take on the ultimate counter-terrorist role and strike the ban-hammer down on those that see through walls, or auto-aim their way to a string of unbelievable headshots. Putting the power to rid the game of cheaters in the hands of those who, by and large, are competitive-minded and thus inclined to hate those that break the rules, has proven to be a smart decision, even if it didn’t always seem like it.

The CS:GO community has had an unfortunate, and not entirely undeserved, reputation for being absurdly elitist and toxic. And yet, cheaters are always spoken of as the lowest of the low on Gabe’s green Earth. Because they are. This is not an incidental part of the Overwatch’s appeal, but the foundation for it.

The Overwatch has the unmistakable bite of justice to it, though, thanks to a quasi-legal process that asks «Investigators» to «download the evidence,» and pore over computer-edited highlights reel of around eight rounds from the perspective of a player accused of cheating or griefing by others. For the purposes of this replay teammates’ names are changed, anonymity being an essential part of the process, but the killer touch is that the player under investigation is known only as «The Suspect.» Vengeance against those who may have inadvertently annoyed an Investigator is kept to a minimum.

The Overwatch’s first big attraction to me, as a Counter-Strike player of many years, was helping to nail some cheaters. It offered a chance for retributive scale-balancing of the greatest sort in the only language cheaters understand: the holy hand-grenade of the VAC-ban. For decent gamers, those who work hard for every frag and play fair, the VAC-ban is our angel of justice, the laser-targeted nuclear option aimed at the heart of scum city.

Named after Valve Anti-Cheat, the company’s own proprietary cheat-detection software, VAC bans can take the from of anything from a temporary suspension to a lifetime ban, which locks the accounts of proven cheaters and all that exists therein: your achievements, your tradable vanity items, your library of purchased games—everything. VAC bans are almost never reversed. Cheaters may be able to set up other accounts, but they’ll be starting from scratch and buying everything again—which rather takes the shine off of cheating in the first place.

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My relish here may seem a bit Old Testament, but let’s remember that videogames are entertainment, and cheating isn’t just a perpetual drag for the vast majority of players but also a waste of their time. In Counter-Strike a player who cheats ruins the match for ten people, and no-one gets that time back.

A good cheater is a good actor

The minimum rank for an Overwatch Investigator is Gold Nova, which ensures a baseline knowledge of the fundamentals, but the players you watch can be of any rank—and some of the most entertaining videos are of raging Silver rankers. Sometimes I watch a match where absolutely everyone’s terrible, and a better player has been reported out of pure jealousy. In others I find myself simply learning new techniques and approaches, because a proportion of reports involve very good players who’ve wrecked their opponents legitimately.

There are also a healthy chunk of cheaters, and some just don’t care about showing it. I’ve watched replays where a player tracked opponents through the walls at the start of every round, and then ran around hunting them with perfect headshots from a Desert Eagle. I’ve seen others where players follow an unseen opponent with their crosshair and pre-fire as they turn the corner for an instant kill. A favourite is the jumping headshot with a SSG-08; they’re perfectly achievable in-game, but start to look pretty suspicious when a player’s racking up Aces with them. These cheaters are great, because they’re idiots, and so sweet justice is easy to serve.

The rules of Overwatch

Overwatch Investigators look for evidence of Aim Assistance, Vision Assistance, or External Assistance. Aim Assistance is any kind of hack that jerks the crosshair over visible targets and/or automatically fires your weapon. Vision Assistance takes the form of wallhacks that let players see opponents «through» the map, while External Assistance is stuff totally outside of normal parameters like a Terrorist flying across the map. A fourth category, Griefing, is considered a minor offence in context, and players found culpable receive cool downs rather than account bans.

You soon learn of the little things to watch out for: the frequent pauses in movement where a player could be checking their cheat’s parameters or toggling them on and off; the players with suspiciously fast combinations of crosshair-jerk, shooting, and weapon-cycling to shave a few milliseconds off the next shot, which they never mess up even in crazy situations; the silly mistakes like sprinting through a defence site when they know the terrorists aren’t coming, and hunkering down when they are.

These people are nothing, however, next to the real monsters: the clever cheaters. All CS:GO cheats can be turned off, meaning that smarter cheaters use their software to gain an advantage when needed, but play normally for the most part. This combined with the surety demanded by the Overwatch system creates a small slice of cases where you’re convinced the player’s hacking, but you can’t say for sure—and if there’s any doubt, you have to let it slide.

These are the defining decisions of a great Investigator, because the best CS:GO players can perform feats far beyond myself and most others. They respond to team communication (which you can’t hear), and are much sharper with in-game audio cues like footsteps and using the game’s tools in clever ways. When you see someone toss a smoke grenade into a crowded room and then rush it and eviscerate the blinded enemy team by firing through the gas, is that a wallhack or did they hear something and make a big play?

One CS:GO cheater who had logged over 250 hours without being caught gave PC Gamer some advice: «Play like you’re not hacking. Play as you would normally, only you’re able to see through walls. Act.»

That last little word is a barb to the heart of an Overwatch Investigator, because some cheaters are good at acting. You see what looks like a wallhack, but then no hint in the remainder of the attack. In a clutch situation someone pulls off an amazing triple with crazy reflexes, but there’s nothing else strange in those eight rounds. Even if something looks bad in isolation, anyone can get lucky during a match, and if there’s nothing else suspicious.

Sometimes bad people get away with things. A hatred of cheaters goes hand-in-hand with sympathy for players who are falsely accused, which in CS:GO happens a lot. Often players start calling «hacks» for no other reason than they think it’s funny. Never being wrong is more important than always being right.

The world’s biggest PC games are fighting a new surge of cheaters and hackers

The battle is on to tackle an increase in cheaters

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If you’ve ever played a PC game that has a competitive element, you’ve probably played against a cheater. Whether it’s that sniper bullet that felt a little too accurate, the person teleporting around the map, or the opposition that just somehow knows which angle you’re about to peek from every single time. Some of the world’s most popular PC games are now fighting back against cheaters in new and interesting ways — just as cheating becomes an even bigger problem.

The developers behind Call of Duty: Warzone, PUBG, and Destiny 2 have all announced big pushes to respond to cheating in recent weeks. The hottest game on Twitch, Valorant, isn’t even out yet, and cheating is already a problem that needs to be addressed.

Cheating in PC games isn’t a new phenomenon. Game hacks and cheat software have been around as long as PC games have existed. Aimbots automatically lock onto opponents’ heads, so cheaters can fire and immediately win a battle. Wallhacks expose everyone on a map so cheaters get a huge advantage of knowing when you’re about to push a point or turn a corner. There’s even lag switching, which mainly affects peer-to-peer games, allowing cheaters to stutter around a map and become very difficult to hit.

A wallhack cheat for Warzone.

Aimbots and wallhacks are the most common forms of cheating in online shooters, allowing people who are new to a game or simply at a lower skill level to get a huge advantage over other players. Some cheats are the obvious type, where a player is flying around a map at an impossible speed or firing a gun faster than anyone else. Others, like wallhacks, are far less obvious, and often go undetected in games for weeks or even months.

There’s a constant cat and mouse game between developers and communities that create and sell mods and cheats for games. Cheaters often purchase tools that act like malware, hacking and injecting a game with specialized code that will change how it works. These tools have gotten increasingly complex in recent years, with whole underground communities and forums dedicated to ensuring aimbots and wallhacks remain undetected for monthly subscription fees. A PC Gamer investigation back in 2014 warned that some of these cheat providers could be making millions of dollars per year, and some cheat developers now claim to sell specialized tools for hundreds of dollars a month.

The cat and mouse game has intensified recently during a pandemic that’s helped Steam break its all-time concurrent user record multiple times in recent weeks. The perfect storm of more people looking to play games and find cheats has been met with new titles like Call of Duty: Warzone and Valorant, alongside plenty of existing battle royale games. Developers are now looking to increasingly unique and controversial ways to prevent people from cheating.

Warzone cheaters are matched up against each other. Image: Activision

Infinity Ward is matching suspected Call of Duty: Warzone cheaters against each other in a virtual battle of whose wallhacks and aimbots are more sophisticated. More than 70,000 cheaters have already been banned, and Infinity Ward says it has a “zero tolerance for cheaters.” Respawn Entertainment, the maker of Apex Legends, has also been struggling with cheaters and hackers recently. After banning more than 350,000 cheaters a year ago, hackers have figured out how to bypass hardware ID bans from the Easy Anti-Cheat software that Apex Legends utilizes.

PUBG has similarly spent months trying to respond to cheaters. “Last year, we spent time working on various measures to block cheat programs,” explains Taeseok Jang, executive producer of PUBG PC. “Most of these actions focused on blocking cheat program developers to make it more difficult for them to create these highly lucrative cheats.” PUBG is now improving its code to protect against manipulation but admits that cheat developers continue to “excel at adapting to our measures.” PUBG utilizes BattlEye, a self-confessed “anti-cheat gold standard” that hasn’t been enough to counter cheaters in the game.

Other games like Overwatch and Destiny 2 are also seeing competitive games riddled with cheaters. “Cheating in Destiny 2 is up roughly 50 percent since January,” admitted developer Bungie in a blog post addressing the issue last month. Bungie recently reintroduced its competitive Trials of Osiris mode, and cheaters have become a huge issue on PC since Destiny 2 went free to play around six months ago. Much like other games affected by cheaters, there’s growing community anger over Destiny 2’s cheater problem, with developers slow to respond. I play Destiny 2 far too much, and not a day goes by without noticing a cheater in the game. One Destiny 2 cheater even got caught using wallhacks live on a stream recently and was quickly banned.

Destiny 2 streamer gets caught using wallhacks.

Blizzard started detecting Xion and Pentagon aimbot tools for Overwatch around six months ago and promised “major things in the next two patches going in to address anti-cheat” back in January. Some community members have even turned into virtual sheriffs to police Overwatch. The “Overwatch Police Department,” infiltrates cheating networks to find the latest hacks to get them shut down. It’s a hobby for those involved and part of the ongoing battle to stop cheating.

As many of these games are free to play, game developers also have to balance the ability for cheaters to simply create a new account if they get banned. That’s increasingly difficult for the popular battle royale games that are purposely designed to make it quick and easy to jump straight into a game with a new account.

Even PC games that are still thriving after almost a decade aren’t immune from a wave of hacker attention. Valve has also been battling a big increase in cheaters in Counter-Strike: Global Offensive since the game went free to play more than a year ago. Valve, like many others, has invested heavily in anti-cheat efforts, using its automated Valve Anti-Cheat (VAC) system to detect cheats installed on computers. Valve has also created other methods to tackle CS:GO cheats, including a system where experienced players could serve as virtual jurors to review suspected cheaters and regulate the community.

“Eventually we realized that cheating itself was a goal for some users and they were going to return no matter how many of their accounts we banned,” says John McDonald, senior software engineer at Valve, in a statement to The Verge. “Starting in 2019, CS:GO converted to using Steam Trust which leverages deep learning and all of the data on Steam to do an even better job of identifying the likelihood that an account was going to cheat, even before the very first time that account interacts with other players, whether those accounts are free-to-play or premium users. We’ve rolled out Steam Trust to several partners and expect to do a broad release to all Steam partners later this year.”

Riot’s new Valorant shooter. Image: Riot Games

There are controversial ways of dealing with hackers arising, too. Riot’s new shooter, Valorant, isn’t even out of beta yet, and cheats have already been developed. Riot has created a controversial anti-cheat engine for Valorant, that it also recently announced may eventually come to League of Legends. It involves a kernel-level driver that’s always on, even when the game isn’t running. Fans raised fears over privacy and security, and Riot has had to provide more control over how its Vanguard anti-cheat software works. You can now disable the software, but it will prevent you from playing Valorant until you reboot.

The ongoing hacking back-and-forth is very similar to how malware is developed for PCs, with cheats using methods to tamper with games and inject themselves into memory. At the heart of the PC gaming issues is Microsoft’s Windows operating system. It’s the platform that the vast majority of PC games are played on, but its openness allows cheaters to develop these tools easily. There’s no unified or single anti-cheat system that can address the problems across a variety of games, and game developers are forced to use or build systems that are essentially antivirus software.

Some of these systems, like BattlEye, have even caused issues with Windows 10 updates or led other apps to crash on a PC. Microsoft was working on its own “TruePlay” anti-cheat system for Windows 10, but it was limited to the Universal Windows app Platform (UWP) that most game developers have ignored. Here’s how Microsoft described its anti-cheat engine:

TruePlay provides developers with a new set of tools to combat cheating within their PC games. A game enrolled in TruePlay will run in a protected process, which mitigates a class of common attacks. Additionally, a Windows service will monitor gaming sessions for behaviors and manipulations that are common in cheating scenarios. These data will be collected, and alerts will be generated only when cheating behavior appears to be occurring. To ensure and protect customer privacy while preventing false positives, these data are only shared with developers after processing has determined cheating is likely to have occurred.

After briefly appearing in test versions of Windows 10, it has since disappeared. We asked Microsoft about its plans to prevent cheating in PC games, and the company provided the following statement:

“Due to the open nature of the PC platform, cheating in PC games is a complex and varied challenge. The PC ecosystem consists of several layers, such as hardware, the operating system, 1st and 3rd party software, services and more. With that said, we are committed to providing the best experience for players while continuing to ensure that Windows is an open ecosystem supporting a diverse hardware ecosystem, multiple methods to acquire and service games, and supporting multiple technologies and services to analyze, identify and mitigate cheating. We partner closely with industry-leading game developers, middleware, and anti-tamper/anti-cheat services to provide the most robust, end-to-end solutions.”

The vast majority of aimbots, wallhacks, and other cheats simply don’t exist on consoles like the PS4, Xbox One, or Nintendo Switch. The locked-down nature of these systems makes it far more difficult for hackers to gain access and build cheat software. Consoles aren’t immune, as we’ve seen in the past with Modern Warfare 2, but modern consoles have kept most cheaters at bay.

There’s a lot at stake if these PC games don’t address the cheating issues they’re facing. PUBG has gradually been losing active players in recent months, and Destiny 2’s PC player base has fallen behind Xbox One and PS4 after taking over both consoles last year. A drop in player numbers means less revenue for developers who have adopted a free-to-play model, and nobody wants to watch pro players on Twitch face cheaters all the time.

Riot’s complex approach to anti-cheat isn’t the first of its kind, but it’s a sign of where PC games will need to head. Game developers have been slow to respond to cheating, and often, companies refuse to detail what they’re doing at all for fear of providing hackers a heads-up. If a developer reveals an upcoming patch will address cheating, then the cheat creators simply advise their subscribers to stop using the software until they can reverse-engineer the changes and guarantee they remain undetected.

Riot has also been using bug bounty programs to reward security researchers for finding vulnerabilities in the company’s anti-cheat engine. The Valorant developer has increased this up to $100,000 for flaws that undermine the privacy and security of its Vanguard anti-cheat software.

Valorant is still in the closed beta phase, but it will be the title to watch to see if the combination of an aggressive, albeit controversial, anti-cheat system and big security bounties helps keep cheaters away. All game developers are searching for a solution to the same problem that’s growing bigger every month.

Teenager identifies over 14,000 CS:GO cheaters with homebrewed AI

Algorithms aren’t the reply to all the things, however they can assist you catch Counter-Strike: Global Offensive cheaters. A youngster going by “2Eggs” has apparently recognized 14,000 of the buggers, knocking collectively an AI that may analyse studies of potential cheaters in a fraction of the time it will take a human. He’s referred to as it HestiaWeb, after the Greek goddess “of hearth and fire”. I’m blissful sufficient for the over-performing bed room AI to have a grandiose identify, regardless that that quantity might need extra to do with Valve’s personal software program than Eggs’es.

Valve frequently ban a whole bunch of hundreds of gamers utilizing Valve Anti-Cheat, an unbiased system that detects cheats once they’re working. But the combat is fought on different fronts, too.

HestiaWeb works by trying on the confusingly-named Overwatch, a tool within CSGO that lets gamers overview replays of matches the place dishonest is reported. As reported by The Loadout , 2Eggs educated his AI by feeding it knowledge from beforehand profitable studies. The Loadout report says that “out of the 14,782 cases HestiaNet has reviewed in the last two years, 14,515 have resulted in a ban for one reason or another, giving her a strike rate of 98.19%”.

I’m a bit confused by that statistic. Even if we assume very excessive proportion of the circumstances that make it into the Overwatch system characteristic individuals who break the foundations, that stat suggests that each single overview HestiaWeb carried out concluded that dishonest had occurred, and that it was proper about almost all of them. 2Eggs himself has proudly tweeted the numbers .

I can solely assume the AI is extra discerning than this means, and isn’t really merely saying sure to each case it evaluations. Although it could possibly be that Overwatch is de facto good at placing cheaters up for overview. In any case, it’s additionally value making an allowance for that any knowledge will essentially lack details about false negatives, and noting that Overwatch assigns bans based mostly on collective settlement between investigators, which is hardly a foolproof means of figuring out guilt.

2Eggs has beforehand earned $11,450 for reporting CS:GO bugs , and says he does what he does out of affection for Valve and CS:GO. “I want HestiaNet to heal over the games infestation and to get rid of as many cheaters as possible”, he says. “To many of us in the community, CS:GO is a home, and Hestia is also the protector of the house.”

Почему в CS:GO так много читеров

А потому что Valve абсолютно наплевать на игроков.

Где вы еще увидите, чтобы читера приглашали обратно в игру?!

Читер, создав новый аккаунт и купив на нем CS, наверняка, продолжит играть с читами. В итоге, игрокам достаются потрепанные нервы, а Valve денежки за вновь купленную читером CS. Такая она алчность, зарабатывать в ущерб игрокам.

Кто-то скажет: «Да ты что, никто не будет тратить деньги, чтобы продолжать читерить». Я ему покажу вот это:

Если читеры могут себе позволить купить приватный чит, то ничто им не мешает потратиться и на покупку еще одной копии CS(тем более на распродаже или на той же торговой площадке).

Получается, что читеры остаются безнаказанными.

Исправить это очень легко, сообщество не раз предлагало добавить блокировку по «железу».

Опять, кто-то скажет о том, что это сложно будет реализовать. Сложно только выбрать по какому «железу» будет идентифицироваться игрок. Даже в MRAC(Mail.Ru Anti-Cheat) есть блокировка по «железу», даже в любительских античитах(например, в Multi Theft Auto) она тоже есть. Она позволит существенно сократить количество читеров.


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· Не рекомендуется выкладывать свои видео на Youtube и прочих видеохостингах. Ценнее будет, если вы загрузите видеофайл на Пикабу, в противном случае чаще всего это расценивается как реклама канала и топится в минусах.

· Запрещено оскорблять любых участников.

· Запрещено рекламировать (размещать посты) связанные с рулетками (ставки, опенкейсы, джекпоты и т.п.).

Как там пишут, что поддержка не отвечает на ваши обращения с извинением или просьбой разбанить акк, а также не связывает с разработчиками, туда бесполезно писать. Есть вариант съездить в США в штаб корпорации Valve и там просить и умолять разбанить, тогда может и получится!

Если им не мешает покупать новые читы и копии, то и им будет не трудно покупать новое железо!

Это как с наркотой, сажай не сажай, а все равно колятся, курят и нюхают. А вот голландцы легализовали мариванну и получают с этого в казну деньги. Тут тот же принцип

Ого. Решил купить бу видюху. Хуяк — вакбан.

Твиттер официального разработчика VAC системы для CS:GO

*If you are experiencing lots of crashing after yesterday’s update, make sure your cheat is up to date!*

У Valve украли исходный код Team Fortress 2 и Counter-Strike: Global Offensive

На борде Форчан сегодня днем слили архив с исходниками двух игр от Valve,

Team Fortress 2 и Counter-Strike: Global Offensive

Ресурс SteamDB сообщил, что эти иcxoдники были доcтупны кoмпaниям, лицeнзирoвaвшим движoк Source, coздaнный Valve. Истoчник утeчки нe pаскpываeтся.

Для Valve этo пepвaя крупнaя утечкa иcxoдникoв зa пoлтopа дeсятка лeт. Caмaя знaмeнитaя утeчка, cвязaннaя c кoмпaнией, пpoизoшлa в нaчaлe двyxтыcячныx гoдoв: немецкoмy хакeрy удaлось выкpacть иcxодники Half-Life 2, из кoтoрых пoлучилoсь сoбpaть игpабeльный диcтрибyтив.

Впоcлeдcтвии тот хaкеp был задeржан пpавооxpанительными opгaнaми и пpиговоpен к двyм гoдaм тюpьмы yслoвнo.

Valve установила новый рекорд по количеству банов

В интернете появились шокирующая статистика VAC-банов в Steam. Война Valve и читеров идёт уже много лет, причём выигрывают пока что, судя по всему, последние. Добропорядочные геймеры жалуются на обманщиков, компания бросает огромные средства на борьбу с ними, а читерам всё нипочём. Counter-Strike: Global Offensive давно стала рассадником мошенников, но в этот раз авторы шутера нанесли действительно впечатляющий удар по бессердечным «багоюзерам».

Несколько месяцев назад компания закупила более 3 000 процессоров для борьбы с любителями использовать лазейки в играх, и это вложение, судя по всему, принесло плоды. По данным портала SteamDB, 19 июля Valve Anti-Cheat забанила 61 483 геймера — и с каждым часом эти цифры постепенно растут. Точной информации о том, какие именно тайтлы подверглись столь масштабной чистке нет, однако так как система применяется в творениях самой Valve, журналисты предположили, что пострадала главным образом CS:GO.

На данный момент это самая масштабная, можно сказать рекордная для компании суточная волна банов. В прошлом году распродажа в магазине Steam привлекла на площадку огромное количество обманщиков — вероятно, не смогли удержаться перед соблазном скидок. Уже к концу акции VAC поймала за руку 40 тысяч мошенников, но даже это не спасло сервис от обилия читеров, ибо имя им — легион.

Valve отрицает, что VAC банит игроков Team Fortress 2 со словом «catbot» в имени

Сообщество Team Fortress 2 столкнулось со странными событиями в начале недели. Благодаря баг-репорту Github, а также сообщениям от самих геймеров, коммьюнити игры посчитало, что анти-читерский софт Valve VAC банит любого Linux-геймера со словом «catbot» в имени.

Catbot указывает на читерский бот, использующий Linux-скрипт, который автоматически подключается к матчам и убивает всех с точностью эйм-бота. Феномен был особенно распространен в прошлом году и особенно раздражал тем, что один клиент Linux мог поддерживать несколько ботов, на случай, если один или несколько получают баны.

Обсуждение проблемы привело геймеров к вере, что VAC автоматически начал банить всех геймеров, с названием бота в имени, независимо от того, занимался ли читерством геймер или нет.

Теперь же Valve опубликовала официальное заявление на Reddit, где заявила, что анти-чит не банит игроков только по имени. По словам компании, слух начали распространять, чтобы зародить недоверие к анти-читам.

Превью-изображение и оформление: AyanGMT







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