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EverQuest II: Chaos Descending im Test

EverQuest II: Chaos Descending im Test

Wenn man die Erfolgsgeschichte von EverQuest erzählen will, dann muss man schon etwas weiter ausholen. Der erste Teil wurde im Jahr 1999 veröffentlicht und zählt nicht nur zu den Vorreitern im Genre der MMORPG’s sondern gilt auch als erstes kommerziell erfolgreiches Spiel in dieser Sparte. Fünf Jahre später erschien dann auch schon der lang erwartete Nachfolger EverQuest II. Dieser spielt 500 Jahre nach den Ereignissen des ersten Teils, ebenfalls auf dem fiktiven Planeten Norrath – aber in einem Paralleluniversum.

Bei der Veröffentlichung machte aber der damalige Publisher (Sony Online Entertainment) SOE einen folgenschweren Fehler, denn sie veröffentlichten EverQuest II nur drei Wochen bevor Blizzard mit World Of WarCraft das Genre im Sturm eroberte. Da half es dann auch nichts, dass man auf eine große und treue Fangemeinde aufbauen konnte, man viel mehr Spielinhalt zu bieten hatte oder in Sachen Grafik, inklusive Sprachausgabe der Konkurrenz weit voraus war. Vor allem letzteres war aber auch gleichzeitig der größte Schwachpunkt des Spiels, denn die bessere Präsentation ging einher mit sehr hohen Hardwareanforderungen. Nichtsdestotrotz konnte EverQuest II viele der anfänglichen Kritikpunkte ausmerzen und mit seinem umfangreichen PvE-Erlebnis punkten. Aufgrund sinkender Abonnentenzahlen wurde das Spiel im Dezember 2011 auf Free-to-play umgestellt. 2015 wurde SOE dann verkauft und in Daybreak Game Company umbenannt. Der bereits angekündigte Nachfolger EverQuest Next wurde offiziell 2016 eingestellt.

Auch wenn durch die Umstellung auf eine kostenlose Variante kurzfristig etwas Aufschwung in Sachen Spielerzahlen brachte, der Abwärtstrend setzte sich aber stetig fort. So wurden die lokalisierten Server allesamt eingestellt und seit 2016 gibt es mit Thurgadin nur mehr einen einzigen europäischen Server, auf dem es ausschließlich englische Bildschirmtexte zu sehen gibt. Nichtsdestotrotz wurde bislang jedes Jahr mindestens eine Erweiterung für EverQuest II veröffentlicht, ein Zyklus der mit Chaos Descending nun nahtlos fortgesetzt wird.

You can’t go in there!

The main focus of Chaos Descending is of course on the extensive new content, where everything revolves around the elementary “Planes of Order”. A mystery on a celestial scale plunges them into chaos and the inhabitants of Norrath must return there to restore balance between the planes of fire, water, air and earth. The adventurer’s starting point is the “Myrist, the Great Library”, which can only be entered at level 100. That means, before you can see the content of the new expansion at all, you either have to level up one of your characters accordingly or you can upgrade it to a heroic character via ingame, currency, daybreak cash, or of course you can buy one that is equipped with the corresponding experience points and equipment.

Myrist, the Great Library serves as a kind of hub for the expansion, because it leads to the four other zones and to the instances. The new areas are divided into Detroxxulous the Plaguelands (water), Vegarlson the Earthen Badlands (earth), Doomfire the Burning Lands (fire) as well as Eryslai the Kingdom of Wind (air), which are thematically and optically oriented to the different elements and also offer a multitude of new tasks. In numbers these are: 4 new dungeons (Doomfire, Vegarlson, Eryslai, Awuidor), 13 solo instances, 12 heroic instances, 7 raids and one contested raid dungeon. Apart from that there are of course the obligatory additional adventure-, tradeskill- and signature quests as well as new achievements. So you can’t complain about a lack of content.

Away from this, the mounts were also upgraded, because they can now be levelled up to level 10 and equipped with various magnificent equipment. Hired mercenaries, NPCs who support you in combat and obey rudimentary orders, can now be trained up to level 20, which would take about a year.

Druzzil Ro, goddess of Magic has been imprisoned by The Tribunal due to the actions of adventurers. The Elemental planes are badly out of balance with odd happenings. Given the name of the next EverQuest2 expansion, however, chaos should be expected.

Thankfully it isn’t all doom and gloom, as Norrathians are able to explore the great library of Myrist, repository of Norrathian knowledge, which had been cut off from everything else for many generations. Even there, however, there are problems as a strange ailment has been laying low the custodians of the library.

Welcome to Chaos Descending, the next installment in the glowing (and growing!) tapestry that is the world of EQ2. This expansion will go live on November 13, 2018. As usual, I will be adding information to this and supporting articles until expansion launch and beyond, and things reported here from beta can/may/will change without warning.

Getting Started

When the expansion is released, the first thing you need to do is read your mail on a level 110 crafter or adventurer. Sounds pretty simple, eh? However, it has tripped up many folks in beta who thought they would be able to travel directly to the new zone, only to be told they don’t meet the requirements.

  • Level 110 adventurers who own the expansion will receive email containing a summons. You must accept the item that is within that mail and click on it to be transported to The Tribunal to face charges brought about by the death of Lanys. Speak to The Tribunal, follow the dialog, then be ported to Myrist, the Great Library at the end of the back-and-forth between Druzzil Ro and The Tribunal. This unlocks Myrist access for your entire account and you will be able to use any wizard spire to travel to Myrist in the future.
  • Level 110 crafters who own the expansion will receive email from Ghida Borrell requesting their help. Accept the item that is in the email, and you will unlock Myrist access for your entire account and you will be able to use any wizard spire to travel to Myrist.
  • Are you both? It won’t matter which unlock method that you use. A zone unlock for your account, is a zone unlock for your account. I recommend checking out the summons at least once (if you have a level 110 adventurer), just so you can get a bit more lore and lead-in to the storyline.

In addition to the wizard spires, you will also be able to enter Myrist via a new portal in the Coliseum of Valor. The portal is located between the zones for Innovation and Disease in PoValor, and will deposit you in the Prophecy Portal Gallery in Myrist.

Getting Around Myrist

While only two floors of Myrist are accessible to players, the zone feels pretty large, and learning which teleporters to use to get where can be a bit confusing on your first day in there. Read more about Myrist, and important landmarks here.

Notes For Everyone!

Reminder! Custom UIs!

Various features from this expansion will require changes to different bits of the User Interface (UI), such as for mercs and mounts. If you use a custom UI, make sure to check with the source of those UI mods for updated UI components, otherwise you may find yourself disabling a lot of UI bits on launch day so you can keep training your merc, train your mount, etc.

Feature: More Mercenary Leveling

Mercenaries will be able to be trained to level 20, unlocking more accolade slots along the way. Merc accolades will be made by jewelers in this expansion, and new mercenary gear will be made by armorers.

Feature: Mounts — Leveling and Gear

You will be able to train your mounts in much the same way that you train your mercenaries. One mount can be trained at a time, and training unlocks more mount gear slots.

As you can see from the above, your mount tab will show you the current level of each of your mounts, and that new purple button on the bottom right gives you the second view above, which allows you to gear up and train your currently summoned mount.

Four rarity tiers of mount gear will be able to be crafted by level 110 artisans and will require not only the recipes for the saddles, hackamores, reins and barding, but will also require specific consumable patterns. Some of the mount gear will be targeted at adventurers, some will be targeted at crafters.

We do not yet know how we will obtain all of the mount gear recipes on launch. We do not yet know how all the patterns will be obtained, though we do know some. You will gain your choice of two tradeskill stat patterns during the tradeskill sig line. Some of the adventuring patterns are on various currency vendors in Myrist. The rest is up in the air right now, and this section will be fleshed out as I learn more.

We also do not yet know how all the extra barding slots are unlocked, although it sounds like one will be unlocked for those who pre-order the premium edition of the expansion.

Other Notes for All

There is no level cap increase for this expansion, but there are new tiers of resources to harvest, recipes for all crafting classes, 5 more levels of ascension for the level 100+ adventurers, the mount and merc leveling mentioned above, and questlines for adventurers and crafters.

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Tradeskill Questline

Chaos Descending includes a series of 24(!) quests for level 110 crafters. There are no pre-requisites for these quests other than being level 110 in your crafting class and owning the Chaos Descending expansion.

The the main quest page for The Scrivener’s Tale is up and fleshed out! There are also video walk-throughs linked in on that page now. There’s also the Chaos Descending Crafting Rewards page if you wish to eyeball what you will get from the line. 😀

Recipes, Oh The Recipes

The basic class recipes, as well as tinkering recipes, will be on recipe merchants. We have learned that you must complete the first TS quest «The Scrivener’s Tale: Animating the Inanimate in order to purchase the essentials books. Advanced class books will be drops, as well as possible mission rewards. Mount gear recipes will also be possible mission rewards. Infuser recipes (artisan, no-trade) are chest drops (and hopefully in other manners as well).

For armor and weapons, «Student’s» is the common/handcrafted label, and «Academic’s» is the mastercrafted.

  • Armorers: get a full loadout of level 110 common and mastercrafted chain and plate armor, as well as armor for mercenaries.
  • Alchemists: Get potion and poison recipes
  • Carpenters: get furniture recipes, of course! The carpenter recipes are all in, and . zowie!
  • Jewelers: get jewelry and merc accolade recipes
  • Provisioners: Handcrafted food, drink and snack recipes are available, as well as one advanced book with 1 rare food and 1 rare drink.
  • Sages: seem to be getting the lion’s share of the recipes with ascension upgrades all the way up to ancient level for existing ascension abilities and the new ascension level 16-20 items
  • Tailors: Cloth and leather armor, cloaks, belts and satchels are all coming off the tailor’s loom this time around
  • Weaponsmiths: Yep. They make things that stab, and slash and slice, plus things that you can throw
  • Woodworkers: Wooden weapons, bows, crossbows, crossbow bolts, and arrows will be the woodworker’s stock-in-trade
  • Adorners: Will make a new («Celestial») tier of white adorns using a new tier of adorning mats. There are also four new orange VII rune recipes that will use an ultra ultra rare «essence of chaos». Source for the recipes is unknown at this time. But wait, there’s more! When the «celestial» stuff goes in, the distillation and dilution recipes (fragments to powders, powders to fragments, etc.) for the planar imbue mats also goes in, making it easier to do the Guk adorn recipes and the planar adorn recipes. While this may not seem like a big thing, since there will be a new tier of adornments, it will take time for you to accumulate enough materials for the celestial adorns and new runes, making the planar stuff still very useful.
  • Tinkerers: Will be making a new batch of temporary adornments (potency, health, crit bonus) and temporary buffs (forcelink, painlink and powerlink) similar to versions available in PoP. There is also a charged item used to dispel buffs on mobs in the new tinkering blueprints.
  • Mount Gear: While we know the recipes can be scribed any level 110 Artisan, we’ve only seen some of the recipes as tradeskill mission rewards so far. In addition to the recipes, you will need individual consumable patterns for each recipe. (Some patterns are TS quest rewards, some are status/currency purchases, some are dropping in mission chests.)
  • Infusers: «Reconstructed Celestial Infusers» is a no-trade recipe scroll that I found in an exquisite boss chest. I do not know if it will be available from TS missions as well or not. The four recipes within are for Ability Mod, Crit Bonus, Potency, Stamina infusers.

Harvestables

There is a new tier of resources coming out with Chaos Descending that can be harvested in the four overland zones (Vegarlson, Doomfire, Eryslai and Detroxxulous). Since they are level 110 resources, just like the ones from PoP, they will jumble together in your depot when you sort by level, so a listing of the names is a handy thing.

  • Den (basilisk lair) — nimbic hide, needlescale hide (rare)
  • Ore (flecked mass) — silver fleck, golden fleck (rare)
  • Gem (coalesced reef) — reef cluster, azure sapphire (rare)
  • Root (strangler root break) — strangler root, casiun root (rare)
  • Wood (fallen dewpalm branch) — dewpalm lumber, arborian wedge (rare)
  • Food (celestial nursery) — deadly terrorfruit, wandervine fruit, strangler root, casiun root (rare), judicator palm heart (ultra rare)
  • Fish (school of tangs) — flitterfin tang

In addition to going out and harvesting yourself, you will find that your Obulus Frontier Garden will give you a bundle of harvests that you will then manually unpack to choose either Plane of Magic (PoP) harvests, or Elemental Planes harvests (CD). NOTE: If this bundle stays LORE, you will need to unpack it BEFORE you try to collect from your garden the next time. (You won’t get a bundle if you already have one in inventory, but it’ll make the garden timer reset as if you collected from it. Get in the habit of unpacking them right away to avoid this!

Harvesting quests for the Elemental Planes from the guildhall harvesters will be unlocked with completion of the Scrivener’s Tale crafting series, which will also give you extra resources on completion.

Your pack pony (which will also have a pack snail appearance that you can toggle on and off) does not know how to bring back resources from the new expansion, but knows how to do his Autonomous Harvesting trick if you also did the PoP crafting line.

Other Goodies

Again this expansion, there will be buyable furniture that unlocks during the adventuring signature line. Check out the 26 new house items. A video preview of these items is also available below.

Also again this expansion, those who pre-ordered the Collector’s or Premium editions of the expansion got a building block set that goes well with the preorder house.

Video Resources

Both Mum and Ocarinah have been doing video tours of various goodness on beta. If you don’t follow «EQTC Mum» and «Building Inspector» on YouTube, here’s a link to individual videos. (With huge thanks to Ocarinah for doing these!)

  • Monday Mischief — Just a quick soundless video showcasing Yrag the Swift (snail)
  • Mum Tours Myrist — note that I want to redo this, time and energy permitting, as several spots in the zone got a lovely facelift since the tour.
  • Ocarinah was busy while I was passed out after making, placing and screenshotting everything! She has done a short version and a longer, narrated version of the advanced carpenter recipes. As a bonus, she also gives you a quick look at the end of the 3 books that I received from adventuring quests and had plopped in the guildhall.
  • Ocarinah gives us a quick tour of crafted gear appearances for Chaos Descending. (Note that with the leathers, the hood shown for the common leather is also used for 2 of the 4 rare leather sets, with the conical hat being used for the other 2.)
  • Ocarinah has also put together a Long Version of the Handcrafted Furniture and a Short and Silent Version
  • Elemental Planes for Crafters — Mum shows off the 4 overland zones, points out areas of interest to crafters, mob populations, harvesting recommendations, etc. It is a bit on the long side, but handy if you’d like to play tourist without the stress of being attacked while you look around. 😀
  • Ocarinah took a look at both the quested furniture items and the buyable ones in a short and silent video and a longer, narrated version. Thanks again!
  • Last, but not least, are the video walkthroughs for the questline (these parts are my own division of the quests to make things more manageable, not any breakdown by the devs): The Scrivener’s Tale, Part 1 — The Scrivener’s Tale, Part 2 — The Scrivener’s Tale, Part 3 — The Scrivener’s Tale, Part 4 — The Scrivener’s Tale, Part 5

FAZIT

This year is for me clearly under the sign “Revival of the MMORPGs”. Not only did I dive into the world of The Elder Scrolls Online for the first time thanks to Summerset, but I also fought well in the “Battle for Azeroth”. And then out of nowhere comes a new expansion for EverQuest II, a game in which I’ve already spent several thousand hours. One thing I have to admit honestly despite nostalgia and fanboy glasses: None of the three titles mentioned has aged as badly as EverQuest II and I didn’t need such a long training period to familiarize myself with the mechanics as well as the changes of the last years. But I can also admit with a clear conscience: Now I’m playing EverQuest II again longer than the other two put together and have a lot of fun. Even though my human fellow players now only speak English to me because of the German servers, it’s still very nice to see that there is still life in the world of Norrath.

The question is of course how long this trend will last, because one thing is certain: Chaos Descending is clearly aimed at experienced games and does not even try to acquire new games. But I wouldn’t recommend them to start with EverQuest II now. Then you should prefer TESO, which offers a similarly extensive PvE experience with a much more contemporary presentation. But I would definitely advise former players to get their characters out of retirement.

I cannot and will not assign a classic rating at this point. EverQuest II: Chaos Descending does everything right for its target group – but only for them.

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What is EverQuest II: Chaos Descending? The 15th expansion for the MMORPG-Evergreen EverQuest II
Platforms: PC
Tested: Version Build 14406L on PC Intel Core i5-4460, 16GB RAM, GeForce GTX 745
Developer / Publisher: Daybreak Games
Release: 13 November 2018
Link: Official Website

Awuidor, the Unresting Waters Авьюдор, Неутомимые Воды

Мир Воды это безжалостное царство, населённое агрессивными существами.

Он управляется Триумвиратом Воды, тремя богами, каждый из которых олицетворяет различные состояния воды: Е’си, Хранительница Холода, Павор, Скрытный и Тарев Марр, Повелитель Непостижимого. В разных частях мира влияние одного бога сильнее других, но все они имеют власть над Миром Воды.

Авьюдор, Неутомимые Воды — это Мир Воды, расположенный внутри сферы, и никогда ранее не посещаемый искателями приключений Норрата!

Здесь, под толщей вод бескрайнего океана, глубинные бехолдеры, сирены и водные элементали защищают свою территорию от любых незванных гостей. Будьте осторожны когда течение приключений принесёт вас сюда!

Готовы ли вы противостоять силе океана? Дополнение «Chaos Descending» планируется к запуску 13 ноября 2018 года, и вы можете оформить предварительный заказ на него уже сейчас!

Кроме того, игроки с полным доступом (All Access Member), получат 10% скидку при оформлении предзаказа, и многое другое!

2 thoughts on “ EverQuest II Launches Chaos Descending and Celebrates Another Anniversary ”

  1. BhagpussNovember 13, 2018 at 8:12 pm

Just about to have my tea and then log in to check out the new excpansion, assuming the servers are up. DBG’s status page says they’re locked but that’s not always accurate.

I’d forgotten about the broker not allowing offline selling – in fact I still can’t remember it even now you remind me. I probably didn’t have anything to sell! As well as xp debt there was that fairly short period where you also had the option to do a “shard” run to get some of the xp back, giving EQ2 players all the fun of an EQ corpse run and xp debt on top. Then there were the faction restrictions that meant people in the same guild couldn’t group together or send each other mail if they were on oppsite sides of the Freeport/Qeynos fence. And most of the mobs being Heroic in open zones even right near the start. Oh, and the ever-popular level-locks on zones – that was a particular bugbear of mine…

It’s a wonder any of us lasted 14 days let alone that some of us are still playing after 14 years…

@Bhagpuss – This is why I wish I had started blogging in 2004 rather than 2006. Then I might have a timeline on some of this stuff. EQII at launch would have been a blog post gold mine.

There was a stretch from launch until… I’m going to guess February or March 2005… some point AFTER they introduced the extra trade skills to reduce interdependence but before Desert of Flames… where you had to be logged in and sitting in your house to have stuff showing up on the broker. It was creepy going into people’s houses to buy from them because every once in a while they’d actually be at the keyboard and move or say something. But for expensive stuff you’d risk it to save on the broker’s fee.

My first character had what seemed like an ungodly amount of /played time because I used to log him on in the morning before work and then leave him running all day and sometimes over night trying to sell my wares. I’m sure this all seemed logical because, at the time, EQ also made you sit there online in the bazaar to sell as well. I’m glad they enabled offline after not too long.

I was going to mention the quests you had to run to get into Zek and the Enchanted Lands before you hit level 30. My guild help me run the one for Zek and then I found out that your trade skill level counted as well, and I was already past 30 on that front.

I was also a little vague on guild leveling. At launch in a guild you could only designate so many people as… I forget what they were called, patrons or something… and only their status counted towards leveling the guild up. But the more you designated, the less each patron would contribute. And if a patron left, you lost all of the status they contributed. I remember KotC losing access to guild mounts when one of our patrons jumped guilds.

And then there is the one I always harp about, only being able to buff people in your party to prevent twinking. SOE, what were you thinking? Wait, I remember, you were only paying attention to people bitching in the forums as usual.

Technisch überholt

EverQuest II war zum Zeitpunkt seiner Veröffentlichung ein echter Hingucker, aber anders als etwa WoW, welches einen eher zeitlosen Comic-Look verwendet, nagt der Zahn der Zeit gewaltig an der Optik. Generell wirkt vieles nicht mehr zeitgemäß – hat aber trotzdem irgendwie auch einen ganz eigenen Charme. Kurz gesagt: Viel hat sich in den letzten Jahren nicht verändert, wer ein Rollenspiel mit moderner Technik erwartet, der wird mit Sicherheit enttäuscht werden. Veteranen und Rückkehrer wissen aber ohnehin auf was sie sich einlassen. Zumindest sollten aktuelle Systeme keine Probleme mehr damit haben, die Grafik in höchster Qualität darstellen zu können.

Особенности

  • Пройдите испытания Миров Стихий с новыми приключенческими, ремесленными и общественными заданиями!
  • Продвигайтесь вперёд с новыми достижениями, коллециями и многим другим.
  • Покорите все новые одиночные, героические и рейдовые подземелья, включая новое рейдовое подземелье общего доступа!
  • Снаряжение маунтов — средства передвижения теперь можно экипировать доспехами, чтобы усилить своего владельца!
  • Уровни маунтов — впервые ваши средства передвижения получат уровень! Они могут достигнуть максимального 10-го уровня.
  • Уровни Вознесения — максимальный уровень классов Вознесения увеличен до 20!
  • Уровни наёмников — максимальный уровень наёмников увеличен до 20!

Druzzil Ro, goddess of Magic has been imprisoned by The Tribunal due to the actions of adventurers. The Elemental planes are badly out of balance with odd happenings. Given the name of the next EverQuest2 expansion, however, chaos should be expected.

Thankfully it isn’t all doom and gloom, as Norrathians are able to explore the great library of Myrist, repository of Norrathian knowledge, which had been cut off from everything else for many generations. Even there, however, there are problems as a strange ailment has been laying low the custodians of the library.

Welcome to Chaos Descending, the next installment in the glowing (and growing!) tapestry that is the world of EQ2. This expansion will go live on November 13, 2018. As usual, I will be adding information to this and supporting articles until expansion launch and beyond, and things reported here from beta can/may/will change without warning.

Getting Started

When the expansion is released, the first thing you need to do is read your mail on a level 110 crafter or adventurer. Sounds pretty simple, eh? However, it has tripped up many folks in beta who thought they would be able to travel directly to the new zone, only to be told they don’t meet the requirements.

  • Level 110 adventurers who own the expansion will receive email containing a summons. You must accept the item that is within that mail and click on it to be transported to The Tribunal to face charges brought about by the death of Lanys. Speak to The Tribunal, follow the dialog, then be ported to Myrist, the Great Library at the end of the back-and-forth between Druzzil Ro and The Tribunal. This unlocks Myrist access for your entire account and you will be able to use any wizard spire to travel to Myrist in the future.
  • Level 110 crafters who own the expansion will receive email from Ghida Borrell requesting their help. Accept the item that is in the email, and you will unlock Myrist access for your entire account and you will be able to use any wizard spire to travel to Myrist.
  • Are you both? It won’t matter which unlock method that you use. A zone unlock for your account, is a zone unlock for your account. I recommend checking out the summons at least once (if you have a level 110 adventurer), just so you can get a bit more lore and lead-in to the storyline.

In addition to the wizard spires, you will also be able to enter Myrist via a new portal in the Coliseum of Valor. The portal is located between the zones for Innovation and Disease in PoValor, and will deposit you in the Prophecy Portal Gallery in Myrist.

Getting Around Myrist

While only two floors of Myrist are accessible to players, the zone feels pretty large, and learning which teleporters to use to get where can be a bit confusing on your first day in there. Read more about Myrist, and important landmarks here.

Notes For Everyone!

Reminder! Custom UIs!

Various features from this expansion will require changes to different bits of the User Interface (UI), such as for mercs and mounts. If you use a custom UI, make sure to check with the source of those UI mods for updated UI components, otherwise you may find yourself disabling a lot of UI bits on launch day so you can keep training your merc, train your mount, etc.

Feature: More Mercenary Leveling

Mercenaries will be able to be trained to level 20, unlocking more accolade slots along the way. Merc accolades will be made by jewelers in this expansion, and new mercenary gear will be made by armorers.

Feature: Mounts — Leveling and Gear

You will be able to train your mounts in much the same way that you train your mercenaries. One mount can be trained at a time, and training unlocks more mount gear slots.

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As you can see from the above, your mount tab will show you the current level of each of your mounts, and that new purple button on the bottom right gives you the second view above, which allows you to gear up and train your currently summoned mount.

Four rarity tiers of mount gear will be able to be crafted by level 110 artisans and will require not only the recipes for the saddles, hackamores, reins and barding, but will also require specific consumable patterns. Some of the mount gear will be targeted at adventurers, some will be targeted at crafters.

We do not yet know how we will obtain all of the mount gear recipes on launch. We do not yet know how all the patterns will be obtained, though we do know some. You will gain your choice of two tradeskill stat patterns during the tradeskill sig line. Some of the adventuring patterns are on various currency vendors in Myrist. The rest is up in the air right now, and this section will be fleshed out as I learn more.

We also do not yet know how all the extra barding slots are unlocked, although it sounds like one will be unlocked for those who pre-order the premium edition of the expansion.

Other Notes for All

There is no level cap increase for this expansion, but there are new tiers of resources to harvest, recipes for all crafting classes, 5 more levels of ascension for the level 100+ adventurers, the mount and merc leveling mentioned above, and questlines for adventurers and crafters.

Tradeskill Questline

Chaos Descending includes a series of 24(!) quests for level 110 crafters. There are no pre-requisites for these quests other than being level 110 in your crafting class and owning the Chaos Descending expansion.

The the main quest page for The Scrivener’s Tale is up and fleshed out! There are also video walk-throughs linked in on that page now. There’s also the Chaos Descending Crafting Rewards page if you wish to eyeball what you will get from the line. 😀

Recipes, Oh The Recipes

The basic class recipes, as well as tinkering recipes, will be on recipe merchants. We have learned that you must complete the first TS quest «The Scrivener’s Tale: Animating the Inanimate in order to purchase the essentials books. Advanced class books will be drops, as well as possible mission rewards. Mount gear recipes will also be possible mission rewards. Infuser recipes (artisan, no-trade) are chest drops (and hopefully in other manners as well).

For armor and weapons, «Student’s» is the common/handcrafted label, and «Academic’s» is the mastercrafted.

  • Armorers: get a full loadout of level 110 common and mastercrafted chain and plate armor, as well as armor for mercenaries.
  • Alchemists: Get potion and poison recipes
  • Carpenters: get furniture recipes, of course! The carpenter recipes are all in, and . zowie!
  • Jewelers: get jewelry and merc accolade recipes
  • Provisioners: Handcrafted food, drink and snack recipes are available, as well as one advanced book with 1 rare food and 1 rare drink.
  • Sages: seem to be getting the lion’s share of the recipes with ascension upgrades all the way up to ancient level for existing ascension abilities and the new ascension level 16-20 items
  • Tailors: Cloth and leather armor, cloaks, belts and satchels are all coming off the tailor’s loom this time around
  • Weaponsmiths: Yep. They make things that stab, and slash and slice, plus things that you can throw
  • Woodworkers: Wooden weapons, bows, crossbows, crossbow bolts, and arrows will be the woodworker’s stock-in-trade
  • Adorners: Will make a new («Celestial») tier of white adorns using a new tier of adorning mats. There are also four new orange VII rune recipes that will use an ultra ultra rare «essence of chaos». Source for the recipes is unknown at this time. But wait, there’s more! When the «celestial» stuff goes in, the distillation and dilution recipes (fragments to powders, powders to fragments, etc.) for the planar imbue mats also goes in, making it easier to do the Guk adorn recipes and the planar adorn recipes. While this may not seem like a big thing, since there will be a new tier of adornments, it will take time for you to accumulate enough materials for the celestial adorns and new runes, making the planar stuff still very useful.
  • Tinkerers: Will be making a new batch of temporary adornments (potency, health, crit bonus) and temporary buffs (forcelink, painlink and powerlink) similar to versions available in PoP. There is also a charged item used to dispel buffs on mobs in the new tinkering blueprints.
  • Mount Gear: While we know the recipes can be scribed any level 110 Artisan, we’ve only seen some of the recipes as tradeskill mission rewards so far. In addition to the recipes, you will need individual consumable patterns for each recipe. (Some patterns are TS quest rewards, some are status/currency purchases, some are dropping in mission chests.)
  • Infusers: «Reconstructed Celestial Infusers» is a no-trade recipe scroll that I found in an exquisite boss chest. I do not know if it will be available from TS missions as well or not. The four recipes within are for Ability Mod, Crit Bonus, Potency, Stamina infusers.

Harvestables

There is a new tier of resources coming out with Chaos Descending that can be harvested in the four overland zones (Vegarlson, Doomfire, Eryslai and Detroxxulous). Since they are level 110 resources, just like the ones from PoP, they will jumble together in your depot when you sort by level, so a listing of the names is a handy thing.

  • Den (basilisk lair) — nimbic hide, needlescale hide (rare)
  • Ore (flecked mass) — silver fleck, golden fleck (rare)
  • Gem (coalesced reef) — reef cluster, azure sapphire (rare)
  • Root (strangler root break) — strangler root, casiun root (rare)
  • Wood (fallen dewpalm branch) — dewpalm lumber, arborian wedge (rare)
  • Food (celestial nursery) — deadly terrorfruit, wandervine fruit, strangler root, casiun root (rare), judicator palm heart (ultra rare)
  • Fish (school of tangs) — flitterfin tang

In addition to going out and harvesting yourself, you will find that your Obulus Frontier Garden will give you a bundle of harvests that you will then manually unpack to choose either Plane of Magic (PoP) harvests, or Elemental Planes harvests (CD). NOTE: If this bundle stays LORE, you will need to unpack it BEFORE you try to collect from your garden the next time. (You won’t get a bundle if you already have one in inventory, but it’ll make the garden timer reset as if you collected from it. Get in the habit of unpacking them right away to avoid this!

Harvesting quests for the Elemental Planes from the guildhall harvesters will be unlocked with completion of the Scrivener’s Tale crafting series, which will also give you extra resources on completion.

Your pack pony (which will also have a pack snail appearance that you can toggle on and off) does not know how to bring back resources from the new expansion, but knows how to do his Autonomous Harvesting trick if you also did the PoP crafting line.

Other Goodies

Again this expansion, there will be buyable furniture that unlocks during the adventuring signature line. Check out the 26 new house items. A video preview of these items is also available below.

Also again this expansion, those who pre-ordered the Collector’s or Premium editions of the expansion got a building block set that goes well with the preorder house.

Video Resources

Both Mum and Ocarinah have been doing video tours of various goodness on beta. If you don’t follow «EQTC Mum» and «Building Inspector» on YouTube, here’s a link to individual videos. (With huge thanks to Ocarinah for doing these!)

  • Monday Mischief — Just a quick soundless video showcasing Yrag the Swift (snail)
  • Mum Tours Myrist — note that I want to redo this, time and energy permitting, as several spots in the zone got a lovely facelift since the tour.
  • Ocarinah was busy while I was passed out after making, placing and screenshotting everything! She has done a short version and a longer, narrated version of the advanced carpenter recipes. As a bonus, she also gives you a quick look at the end of the 3 books that I received from adventuring quests and had plopped in the guildhall.
  • Ocarinah gives us a quick tour of crafted gear appearances for Chaos Descending. (Note that with the leathers, the hood shown for the common leather is also used for 2 of the 4 rare leather sets, with the conical hat being used for the other 2.)
  • Ocarinah has also put together a Long Version of the Handcrafted Furniture and a Short and Silent Version
  • Elemental Planes for Crafters — Mum shows off the 4 overland zones, points out areas of interest to crafters, mob populations, harvesting recommendations, etc. It is a bit on the long side, but handy if you’d like to play tourist without the stress of being attacked while you look around. 😀
  • Ocarinah took a look at both the quested furniture items and the buyable ones in a short and silent video and a longer, narrated version. Thanks again!
  • Last, but not least, are the video walkthroughs for the questline (these parts are my own division of the quests to make things more manageable, not any breakdown by the devs): The Scrivener’s Tale, Part 1 — The Scrivener’s Tale, Part 2 — The Scrivener’s Tale, Part 3 — The Scrivener’s Tale, Part 4 — The Scrivener’s Tale, Part 5
Ссылка на основную публикацию
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