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Frostpunk — Рождественская история

A Christmas Carol (Arc)

A Christmas Carol is an event arc that was available in version 1.3.2. It is also available in 1.4.1 in endless mode starting on December 18th. The following events are available in it.

Contents

  • 1 The Spirit of Christmas Past
  • 2 A modern man
  • 3 A time for giving
  • 4 The last Christmas
  • 5 A wistful Christmas
  • 6 A hopeful Christmas
  • 7 A merry Christmas
  • 8 A very merry Christmas

The Spirit of Christmas Past [ ]

The arc begins with this event, which will trigger at the end of the 6th day.

«The Dark Years were so hard on us that for many young people Christmas became a historical oddity. To preserve the tradition, we could celebrate it with a common meal and presents, but the most important thing is giving people hope that this year will be different.»

You have the following options:

  • We can’t afford it.
  • I need to think about it: You have a day to decide.
  • We’ll celebrate Christmas: You’ll have to organise the Christmas festivities.

If you chose you need to think about it, you’ll see the old man again.

«To preserve the tradition, we could celebrate Christmas with a common meal and presents, but the most important thing is giving people hope that this year will be different.»

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You have the following options:

  • We can’t afford it.
  • We’ll celebrate Christmas: You’ll have to organise the Christmas festivities.

A modern man [ ]

If you chose to celebrate Christmas, this event will trigger later.

«Christmas? Bah, humbug! We mustn’t let the past weigh us down! Every day we struggle to forge the new man who can survive the end of the world. Reviving such sentimental traditions doesn’t advance our goal. Let people celebrate in private, but cancel the common meal!»

You have the following options:

  • I disagree: Hope will rise. Food Rations will be spent on Christmas day.
  • I agree: You won’t have to spend the Food Rations.

A time for giving [ ]

If you chose to celebrate Christmas, this event will trigger later.

«Sir, my mother said that there will a big celebration and that we are going to get presents, but other kids laugh at me and say that nobody will give us anything for free. This is the first Christmas of my life — please, tell me that there will be presents!»

You have the following options:

  • We can’t afford presents.
  • All children will get something : Hope will rise slightly. Wood will be spent on Christmas day.
  • All children will get nice toys: Hope will rise. Wood will be spent on Christmas day.

The last Christmas [ ]

If you do not complete any objectives during the quest, this will be your ending.

The memory of their first and last Christmas will stay with them for years the ghost of a kinder, warmer world that is now gone forever.

You have the following options:

A wistful Christmas [ ]

If you complete either the toys or food objective but do not complete the hope objective, this will be your ending.

If you give them food but not toys:

The children seem unaffected by the somber atmosphere. The memory of this special day will stay with them forever — a glimpse of a kinder, warmer world that once was.

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Alternatively, if you chose to give toys but not food:

The children seem unaffected by the somber atmosphere. The memory of this special day will stay with them forever — a glimpse of a kinder, warmer world that once was.

You have the following options:

  • Let’s toast to the future: Hope rises slightly.

A hopeful Christmas [ ]

If you complete only the hope requirement of the quest, this event will trigger.

And yet they see smiles all around, hear laughter and heartfelt greetings. The memory of this special day will stay with them to become a beacon of hope in their darkest hours.

You have the following options:

  • Well done: Hope rises greatly.

A merry Christmas [ ]

If you complete the hope and one of the toys or food objectives, this event will be your ending.

If you give them food but not toys:

Whatever happens, the memory of this happy day will stay with them to become a beacon of hope in their darkest hours.

Alternatively, if you chose to give toys but not food:

Whatever happens, the memory of this happy day will stay with them to become a beacon of hope in their darkest hours.

You have the following options:

  • Well done: Hope rises greatly.

A very merry Christmas [ ]

If you complete all three objectives, this event will be your ending.

Whatever happens, the memory of this wondrous day will stay with them forever, bringing them hope in hour of need.

You have the following options:

  • Well done: Hope rises greatly. A new public structure is available.

Frostpunk — Рождественская история

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Источники:

http://frostpunk.fandom.com/wiki/A_Christmas_Carol_(Arc)

http://gamebomb.ru/videos/13371

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