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Contribute Hudson Entertainment, Inc

Bomberman(2012)
Beyblade: Metal Masters(2011)
Super Adventure Island II(2011)
World Sports Competition(2011)
Super Bonk(2011)
Bomberman Hero(2011)
Deca Sports: Freedom(2010)
Beyblade: Metal Fusion (Collector’s Edition)(2010)
Beyblade: Metal Fusion(2010)
Deca Sports 3(2010)
Dream Chronicles(2010)
My Aquarium: Big Fish Set(2010)
Oops! Prank Party(2010)
My Aquarium 2(2010)
Bomberman Fantasy Race(2010)
Rooms: The Main Building(2010)
Calling(2010)
Deca Sports DS(2010)
Bomberman Land(2010)
Beyblade: Metal Fusion (Toys»R»Us Exclusive)(2010)
Bomberman: Party Edition(2009)
My Zoo(2009)
Beyblade: Metal Fusion — Battle Fortress(2009)
Diner Dash(2009)
Creature Defense(2009)
Shootanto: Evolutionary Mayhem(2009)
Military Madness: Nectaris(2009)
Deca Sports 2(2009)
Bomberman Ultra(2009)
Bloody Roar(2009)
Sudoku Master(2009)
SimEarth: The Living Planet(2009)
Miami Law(2009)
Adventure Island: The Beginning(2009)
Help Wanted: 50 Wacky Jobs(2009)
Pop ‘Em Drop ‘Em Samegame(2009)
Mega Bomberman(2009)
Marble Saga Kororinpa(2009)
Onslaught(2009)
Cake Mania 3(2009)
Snowboard Riot(2009)
Crayon Physics Deluxe(2008)
CueSports: Pool Revolution(2008)
Pit Crew Panic!(2008)
Alien Crush Returns(2008)
Bomberman Blast(2008)
Final Soldier(2008)
Chō Aniki(2008)
My Aquarium(2008)
Star Parodier(2008)

Currently viewing the 50 most recent games. Click here to view the complete list.

Our history

We’ve been dedicated to our mission for a long time—since 1889, in fact.

Fusajiro Yamauchi began a small business manufacturing “Hanafuda” playing cards in Kyoto, Japan.

Announced a wholly owned subsidiary, Nintendo of America Inc. (NOA). Started selling the Game & Watch™ product line.

Developed and began distribution of the coin-operated video game Donkey Kong™. This video game quickly became the hottest selling individual coin-operated machine in the business.

The Nintendo Entertainment System™ (NES™) launched in America and became a smash hit.

Mario™ was first introduced in the Super Mario Bros.™ game.

The character Link™ made his first appearance in the Legend of Zelda™ game for NES.

Introduced Game Boy™, the first portable handheld game system. Originally bundled with the Tetris™ game, it was an instant phenomenon.

The 16-bit Super Nintendo Entertainment System™ (Super NES™) was released in the U.S.

The Nintendo 64™ system launched in the U.S. on Sept. 29, along with the critically acclaimed Super Mario 64™ game.

Nintendo introduced Game Boy Color™. Pokémon™, a breakthrough game concept for Game Boy, was introduced to the world and generated a nationwide craze to “Catch ‘em All!”

Launched the Game Boy™ Advance and the Nintendo GameCube™ systems. The Nintendo GameCube was the first Nintendo system to use optical discs instead of cartridges for its games.

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Launched the Nintendo DS™, an innovative, dual-screen handheld gaming system.

Nintendo introduced the Wii™ system and with it several advanced features. Wireless motion-sensitive controllers, built-in Wi-Fi capability, and a host of other features made Wii the best-selling later-generation console system in the world.

Wii became the first system purchased by more than 10 million Americans in a single year.

The Nintendo 3DS™ system launched, letting users view and play 3D content without special 3D glasses.

The Wii U™ system launched with the innovative Wii U GamePad controller that offered users new ways to play together, including off-TV. This system also introduced support for amiibo™ accessories.

The Splatoon™ game launched, introducing the squid-kids known as Inklings.

The Nintendo Switch™ system launched, along with hits including Super Mario Odyssey™ and The Legend of Zelda™: Breath of the Wild.

The Nintendo Switch Lite system launched. Designed specifically for portable play, the compact system plays the library of Nintendo Switch games that work in handheld mode.

Join us in putting smiles on the faces of people around the world.

“At Nintendo of America, we are constantly working to deliver surprises and «ultimately» smiles to our many customers throughout the Americas.”

Doug Bowser President

“At Nintendo, we believe in advancing responsible business practices, supporting human rights, and ensuring that we are continuing to reach ever-higher standards with our business partners and employees.”

Devon Pritchard Executive Vice President, Business Affairs

«We believe in fostering an inclusive workforce and cultivating an employee base where opportunities are truly available to anyone.»

Robyn Corr Senior Vice President, Human Resources

Дочерние компании

Hudson Studio

Подразделение возникло в результате приобретения компанией подразделения Konami Computer Entertainment Studio в Саппоро, о чём было объявлено 26 июля 2001 года.

Hudson Entertainment, Inc.

Издательское подразделение компании в США, основанное в ноябре 2003 года в Сан-Матео, Калифорния.

23 июля 2003 года компания анонсировала запуск в США сервиса «GameMaster» по распространению мобильных Java-игр в сети mMode. Он начал работу 28 июля того же года.

Hudson Soft USA

Предыдущее издательское подразделение компании в США, существовавшее с 1988 по 1995 годы. Оно занималось распространением игр для Nintendo Entertainment System, Super Nintendo Entertainment System и Game Boy.

Bomberman(2012)
Beyblade: Metal Masters(2011)
Super Adventure Island II(2011)
World Sports Competition(2011)
Super Bonk(2011)
Bomberman Hero(2011)
Deca Sports: Freedom(2010)
Beyblade: Metal Fusion (Collector’s Edition)(2010)
Beyblade: Metal Fusion(2010)
Deca Sports 3(2010)
Dream Chronicles(2010)
My Aquarium: Big Fish Set(2010)
Oops! Prank Party(2010)
My Aquarium 2(2010)
Bomberman Fantasy Race(2010)
Rooms: The Main Building(2010)
Calling(2010)
Deca Sports DS(2010)
Bomberman Land(2010)
Beyblade: Metal Fusion (Toys»R»Us Exclusive)(2010)
Bomberman: Party Edition(2009)
My Zoo(2009)
Beyblade: Metal Fusion — Battle Fortress(2009)
Diner Dash(2009)
Creature Defense(2009)
Shootanto: Evolutionary Mayhem(2009)
Military Madness: Nectaris(2009)
Deca Sports 2(2009)
Bomberman Ultra(2009)
Bloody Roar(2009)
Sudoku Master(2009)
SimEarth: The Living Planet(2009)
Miami Law(2009)
Adventure Island: The Beginning(2009)
Help Wanted: 50 Wacky Jobs(2009)
Pop ‘Em Drop ‘Em Samegame(2009)
Mega Bomberman(2009)
Marble Saga Kororinpa(2009)
Onslaught(2009)
Cake Mania 3(2009)
Snowboard Riot(2009)
Crayon Physics Deluxe(2008)
CueSports: Pool Revolution(2008)
Pit Crew Panic!(2008)
Alien Crush Returns(2008)
Bomberman Blast(2008)
Final Soldier(2008)
Chō Aniki(2008)
My Aquarium(2008)
Star Parodier(2008)
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Currently viewing the 50 most recent games. Click here to view the complete list.

Our commitments

Being accountable to our customers is one of our most important values. Our goal is to deliver surprises and, ultimately, smiles to our many Nintendo stakeholders, including our business partners, customers, and employees throughout the Americas. That means advancing responsible business practices, supporting human rights, and ensuring we continue to reach ever-higher standards as we grow and learn.

Smiles for our consumers

To provide all of our consumers with safe and enjoyable gaming experiences, we strive to continually create products of even higher quality by learning from consumer feedback.

Smiles for our supply chain

We strive to create an environment that providers our consumers with better products, and therefore we create beneficial relationship with our production partners, development partners, and sales partners.

Smiles for our employees

We are committed to creating and maintaining an environment where every employee can take advantage of their strengths and realize their maximum potential.

  • Read about how we live these values in our Code of Business Conduct.
  • Learn about our efforts to responsibly dispose of our products through our Product Recycling and Take Back Program.
  • To understand our corporate social responsibility (CSR) efforts as a global organization, please read our Nintendo Corporate Social Responsibility report.
  • Learn about our CSR metrics by exploring our Numerical Data.
  • Review our policies in Management and Compliance.

Дочерние компании

Hudson Studio

Подразделение возникло в результате приобретения компанией подразделения Konami Computer Entertainment Studio в Саппоро, о чём было объявлено 26 июля 2001 года.

Hudson Entertainment, Inc.

Издательское подразделение компании в США, основанное в ноябре 2003 года в Сан-Матео, Калифорния.

23 июля 2003 года компания анонсировала запуск в США сервиса «GameMaster» по распространению мобильных Java-игр в сети mMode. Он начал работу 28 июля того же года.

Hudson Soft USA

Предыдущее издательское подразделение компании в США, существовавшее с 1988 по 1995 годы. Оно занималось распространением игр для Nintendo Entertainment System, Super Nintendo Entertainment System и Game Boy.

Bomberman(2012)
Beyblade: Metal Masters(2011)
Super Adventure Island II(2011)
World Sports Competition(2011)
Super Bonk(2011)
Bomberman Hero(2011)
Deca Sports: Freedom(2010)
Beyblade: Metal Fusion (Collector’s Edition)(2010)
Beyblade: Metal Fusion(2010)
Deca Sports 3(2010)
Dream Chronicles(2010)
My Aquarium: Big Fish Set(2010)
Oops! Prank Party(2010)
My Aquarium 2(2010)
Bomberman Fantasy Race(2010)
Rooms: The Main Building(2010)
Calling(2010)
Deca Sports DS(2010)
Bomberman Land(2010)
Beyblade: Metal Fusion (Toys»R»Us Exclusive)(2010)
Bomberman: Party Edition(2009)
My Zoo(2009)
Beyblade: Metal Fusion — Battle Fortress(2009)
Diner Dash(2009)
Creature Defense(2009)
Shootanto: Evolutionary Mayhem(2009)
Military Madness: Nectaris(2009)
Deca Sports 2(2009)
Bomberman Ultra(2009)
Bloody Roar(2009)
Sudoku Master(2009)
SimEarth: The Living Planet(2009)
Miami Law(2009)
Adventure Island: The Beginning(2009)
Help Wanted: 50 Wacky Jobs(2009)
Pop ‘Em Drop ‘Em Samegame(2009)
Mega Bomberman(2009)
Marble Saga Kororinpa(2009)
Onslaught(2009)
Cake Mania 3(2009)
Snowboard Riot(2009)
Crayon Physics Deluxe(2008)
CueSports: Pool Revolution(2008)
Pit Crew Panic!(2008)
Alien Crush Returns(2008)
Bomberman Blast(2008)
Final Soldier(2008)
Chō Aniki(2008)
My Aquarium(2008)
Star Parodier(2008)
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Currently viewing the 50 most recent games. Click here to view the complete list.

Our commitments

Being accountable to our customers is one of our most important values. Our goal is to deliver surprises and, ultimately, smiles to our many Nintendo stakeholders, including our business partners, customers, and employees throughout the Americas. That means advancing responsible business practices, supporting human rights, and ensuring we continue to reach ever-higher standards as we grow and learn.

Smiles for our consumers

To provide all of our consumers with safe and enjoyable gaming experiences, we strive to continually create products of even higher quality by learning from consumer feedback.

Smiles for our supply chain

We strive to create an environment that providers our consumers with better products, and therefore we create beneficial relationship with our production partners, development partners, and sales partners.

Smiles for our employees

We are committed to creating and maintaining an environment where every employee can take advantage of their strengths and realize their maximum potential.

  • Read about how we live these values in our Code of Business Conduct.
  • Learn about our efforts to responsibly dispose of our products through our Product Recycling and Take Back Program.
  • To understand our corporate social responsibility (CSR) efforts as a global organization, please read our Nintendo Corporate Social Responsibility report.
  • Learn about our CSR metrics by exploring our Numerical Data.
  • Review our policies in Management and Compliance.

Видеоигры

Компания занимается разработкой видеоигр с 1978 года и создала несколько популярных игровых серий, таких как Bomberman, Bonk, Adventure Island, Star Soldier и Tengai Makyou (Far East of Eden).

Компания также создала популярную серию настольных игр Momotaro Dentetsu, использующую железнодорожную тематику. В настоящее время серия включает 16 игр.

Кроме этого компания является разработчиком популярной в Японии MMORPG Master of Epic.

Помимо разработки собственных игр, компания занималась разработкой игр для других издателей — в частности, она разработала серию игр Mario Party для Nintendo и Fuzion Frenzy 2 для Microsoft.

Virtual Console

23 марта 2006 года, на конференции GDC, проводившейся в Калифорнии, президент Nintendo Сатору Ивата сообщил, что новая на тот момент игровая консоль компании, Nintendo Wii, будет иметь виртуальную обратную совместимость с TurboGrafx-16. В интервью с IGN, проводившемся 11 мая 2006 года, Hudson Soft заявила о том, что она находится в процессе получения прав на игры, разработанные более не существующими компаниями. На текущий момент на сервисе Virtual Console выпущено около 50 игр для TurboGrafx-16.

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