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PS2 Xenosaga Episode II: Jenseits von Gut und Böse PS2

Xenosaga Episode II: Jenseits von Gut und Bose

Developer(s): Monolith Soft
Publisher(s): Namco (AS, JP, US), SCEE (EU), SCE Australia (AU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic : 73/100
Game description: Episode II of the Xenosaga series takes you 4,000 years into a war-torn future. The survival of the human race depends on the discovery of Zohar, a legendary artifact that can help you eradicate your alien enemies and usher in an era of universal peace. Now you can rejoin Shion, KOS-MOS, and their companions as they search for Zohar in a variety of expansive environments. Defeat your opponents with cooperative combat techniques and refined boost systems. You can customize your party with an array of power-ups, advanced attacks, and more than 100 different skills.

Xenosaga Episode II: Jenseits von Gut und Bose is the direct sequel to Xenosaga Episode I: Der Wille zur Macht and is the predecessor to Xenosaga Episode III: Also Sprach Zarathustra

Test configurations on Windows:


  • Original names: ゼノサーガ・エピソードⅡ

(SLPS-25368) & (SLPS-25369) & (SLPS-25366) & (SLPS-25367)

  • Also known as Xenosaga Episode II: Jenseits von Gut und Böse
  • Known Issues

    Shadow glitch

    • Status:Active
    • Type: Minor
    • Description: DX10 has a consistent shadow glitch on the ground.
    • Workaround:

    Xanadune: Shadow glitch can be fixed by increasing the resolution to your monitor’s native resolution and then increasing the x res by 1. So say I have 1680×1050 native resolution; I fix the glitch by increasing to 1681×1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.
    Weltall: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366×768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920×1080
    Dasein: [NTSC] As of PCSX2 1.7.0 custom resolution is no longer an option in GSDX, however setting Half Pixel Offset to Special(Texture) in Advanced Settings and Hacks fixed the shadow glitch.

    Line threw middle of screen

    • Status:Active
    • Type: Minor
    • Description: DX11/Opengl
    • Workaround:
      Round Sprite= Full/Half this will disable or Texture filtering, or use TC Off set X 0000, Y 1000

    Wierd lines around hair in cut scenes

    • Status:Active
    • Type: Minor
    • Description: DX11
    • Workaround:
      use TC Off set X 0000, Y 1000

    Black ground textures

    • Status:Active
    • Type: Minor
    • Description: DX11/OpenGL will render some parts of the ground texture as a black box.
    • Workaround:
      Use the «Disable Safe Features» option.

    Bloom artifacts when upscaling

    • Status:Active
    • Type: Minor
    • Description: Bloom will have artifacts at the edge of the screen when upscaling using OpenGL.
    • Workaround:
      Use the «Merge Sprite» option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom.

    The gallery

    Xenosaga Episode II: Jenseits von Gut und Bose (SLUS 20892)

    Xenosaga Episode II: Jenseits von Gut und Bose (SLUS 20892)

    Xenosaga Episode II: Jenseits von Gut und Bose (SLUS 20892)



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