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Quest for Glory I: So You Want to Be a Hero (EGA)

Quest for Glory I: So You Want to Be a Hero (EGA)

Quest for Glory I: So You Want to Be a Hero (also known as Quest for Glory: So you Want to Be a Hero or Quest for Glory I Original: So You Want To Be A Hero and Quest For Glory I — Original) is the first game of the Quest for Glory Series, an adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-line. It was originally known as Hero’s Quest: So You Want To Be A Hero. The game was rereleased as Quest for Glory because of trademark issues involving the HeroQuest boardgame by Milton Bradley. Hero’s Quest I/Quest for Glory I has been credited for being a genre-inventing game, as no other game before it had tried to mix adventure gaming with role-playing-like elements such as statistic building (strength, intelligence, health) that would actually have an impact on the ability to accomplish certain parts of the game.

SCI Internal Debugger

v1.000v1.102 & 1.200

At any point during the game, hold down both Shift keys and press the key on the numpad. To exit this mode, press Shift and D.

Press C to see all of the object within that
set. Press I to inspect the selector.
Press E to edit that selector.

also press Up/Down to go up/down through
the memory by 16 bytes and Left/Right
to go up/down the memory by 2 bytes.

In-game Debug Actions

At any point during the game, open up the text prompt and enter razzle dazzle root beer.

These controls become available in the game:

KeysAction
Alt + EGet stats on the player character.
Alt + SShow cast (info about all on screen objects).
Alt + MShow memory.
Alt + TTeleport to another room.
Alt + IGive an inventory item to an actor (usually ego).
Alt + BChange amount of silvers.
Alt + XAll stats set to 80.
Alt + KChanges values of skills.
Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively).

участок

В долине Шпилбург злобный людоед Баба Яга проклял землю и барона, который пытался ее прогнать. Его дочь исчезла, а сын превратился в медведя, а земля разорена монстрами и разбойниками . Долина Шпилбург нуждается в Герое, способном решить эти проблемы. Персонаж игрока — индивидуальный авантюрист, имя и класс которого выбирает сам игрок. Игра рассказывает о герое, недавно окончившем заочную школу знаменитого авантюриста, в его путешествии по земле. Он должен помочь людям и стать провозглашенным Героем.

Авантюрист сражается с разбойниками и монстрами, такими как кобольды, выполняет побочные квесты (например, поиск потерянных предметов и ингредиентов заклинаний) и помогает фантастическим существам, таким как дриада , отшельник и красочная коллекция пушистых существ, называемых Мипами. Выполнение квестов даст ему опыт и деньги, которые он может потратить на покупку снаряжения и зелий. Игра является открытой, что означает, что игрок может исследовать всю игру сразу и выполнять квесты в любом порядке. Во время квеста персонаж также встречает повторяющихся персонажей серии, таких как волшебник Эразм и его знакомый Фенрус , и впервые слышит рассказы о доброжелательной феи Эране .

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Хотя игра может быть завершена без выполнения второстепенных квестов, в оптимальном финале, который приносит игроку максимальное количество очков и служит каноном для оставшейся части серии, игрок освобождает баронета от мощного проклятия и срывает планы ведьма Баба Яга. Наконец, искатель приключений освобождает дочь барона Эльзу фон Шпильбург от проклятия, которое превратило ее в лидера разбойников. Поступая так, авантюрист исполняет пророчество , восстанавливает процветание в долине Спилбург и получает титул Героя. После этого Герой вместе с торговцем Абдуллой Ду и трактирщиками Шамин и Шема отправляется на ковре- самолете в Шейпир, родину троих, составляя план продолжения, Quest for Glory II: Trial by Fire .

Development Edit

QFG1 was originally known as «Hero’s Quest». After publication of the game, it was discovered that the Milton Bradley company had already trademarked the name «HeroQuest», and a decision was made to change the name to avoid the confusion. [2] The main difference between the Hero’s Quest version was the title screen and a few changes to dialogue.

SCI Internal Debugger

v1.000v1.102 & 1.200

At any point during the game, hold down both Shift keys and press the key on the numpad. To exit this mode, press Shift and D.

Press C to see all of the object within that
set. Press I to inspect the selector.
Press E to edit that selector.

also press Up/Down to go up/down through
the memory by 16 bytes and Left/Right
to go up/down the memory by 2 bytes.

In-game Debug Actions

At any point during the game, open up the text prompt and enter razzle dazzle root beer.

These controls become available in the game:

KeysAction
Alt + EGet stats on the player character.
Alt + SShow cast (info about all on screen objects).
Alt + MShow memory.
Alt + TTeleport to another room.
Alt + IGive an inventory item to an actor (usually ego).
Alt + BChange amount of silvers.
Alt + XAll stats set to 80.
Alt + KChanges values of skills.
Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively).

Римейк

Как и первые игры в сериях King’s Quest , Space Quest , Police Quest и Leisure Suit Larry , версия VGA, использующая интерпретатор Sierra’s point and click SCI1.1, была выпущена в 1992 году для DOS и Mac OS . Эта версия имела ограничения ввода по сравнению с исходной, в которой использовался SCI0 на основе анализатора текста . Ремейк VGA и оригинальная версия были также выпущены на CD-ROM как часть сборников антологии 1996 года и сборников серии 1997 года.

В то время как оригинальная игра была основана на диалогах и задаче вопросов для получения некоторой справочной информации, в новом интерфейсе диалоги имели древовидную структуру: меню тем с вопросами. Задавая определенные вопросы (например, «Спросите о зелье»), игрок получит новые вопросы, которые нужно задать (например, «Зелье исцеления», «Зелье выносливости», «Зелье рассеивания»). Фоны и персонажи были нарисованы и отсканированы вручную, а бои монстров и портреты персонажей были сделаны с использованием глиняных моделей и покадровой анимации. В отличие от других игр, исчерпание очков выносливости здесь может убить героя сразу, вместо того, чтобы начать наносить урон здоровью. Некоторые пасхальные яйца также были обновлены, например, в доме Эразма, в оригинале есть отсылка к King’s Quest IV , а в ремейке есть отсылка к The Dagger of Amon Ra . Комната с сокровищами в пещере троллей, ведущая к убежищу разбойника, отсутствовала в римейке.

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По словам Кори Коула, Лори Коул отвечала за дизайн римейка VGA и Quest for Glory III: Wages of War , над которым она работала одновременно. Бокс-арт ремейка напоминает знаменитую картину, на которой Святой Георгий убивает дракона.

Story Edit

The game follows a customized adventurer (whose name is chosen by the player, but given the name Devon Aidendale in the Quest for Glory Authorized Strategy Guide), on his journey into the valley barony of Spielburg, he must help people and become a proclaimed Hero.

The evil ogress Baba Yaga has cursed the land, and the baron who tried to drive her off. His children have disappeared, while the land is ravaged by monsters and brigands. The Valley of Spielburg is in need of a Hero able to solve these problems.

The adventurer battles monsters, solves side quests (such as finding lost items and spell ingredients) and helps fairy-tale creatures such as a dryad, a hermit and a colorful collection of furry creatures called Meeps. Fulfilling quests will grant him experience and money, which he may use to buy equipment and potions. The game is open ended, which means the player can explore all the game at once and solve the quests in what order seems convenient to them. During the quest, the character also meets recurring series characters such as the wizard Erasmus and his familiar Fenrus (or is that the other way around? [1] ), and first hears tales of the benevolent faery Erana.

While the game can be completed without solving the secondary quests, in the optimal ending, which nets the player the maximum score and serves as the official outcome for the remainder of the series, the player frees the baronet from a powerful curse and thwarts the plans of the witch Baba Yaga. Finally, the adventurer frees the baron’s daughter, Elsa von Spielburg, from the curse which had transformed her into the brigand leader. He also uses a magic mirror to return Baba Yaga’s spell meant to turn him into a frog, causing her to flee from the valley. By doing so, the adventurer fulfills a prophecy, restores Spielburg Valley to prosperity, and is awarded the title of Hero.

After this, the Hero, along with the merchant Abdulla Doo and the innkeepers Shameen and Shema, leaves on a magic carpet for Shapeir, the homeland of the three, setting the plan for the sequel, Quest for Glory II: Trial by Fire.

SCI Internal Debugger

v1.000v1.102 & 1.200

At any point during the game, hold down both Shift keys and press the key on the numpad. To exit this mode, press Shift and D.

Press C to see all of the object within that
set. Press I to inspect the selector.
Press E to edit that selector.

also press Up/Down to go up/down through
the memory by 16 bytes and Left/Right
to go up/down the memory by 2 bytes.

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In-game Debug Actions

At any point during the game, open up the text prompt and enter razzle dazzle root beer.

These controls become available in the game:

KeysAction
Alt + EGet stats on the player character.
Alt + SShow cast (info about all on screen objects).
Alt + MShow memory.
Alt + TTeleport to another room.
Alt + IGive an inventory item to an actor (usually ego).
Alt + BChange amount of silvers.
Alt + XAll stats set to 80.
Alt + KChanges values of skills.
Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively).
  • The game parser responds to various off color terms or phrases (such as kiss, suck, etc) with either shock or criticism or inability to do so. There is only one instance where kiss is not treated as a dirty word, «ask for a kiss» to Hilde.
  • This is the version of the game that Corey Cole prefers.
  • This is the first time the game uses mild swearing. The word «Jackass» used by one of the thieves in both the EGA and VGA version of the game.
  • The game was originally called «Hero’s Quest: So You Want To Be A Hero» Due to the trademark issues with the board game company. The game was renamed «Quest For Glory I: So You Want To Be A Hero»

The game’s villain, Baba Yaga, is a creature of the Slavic folklore. Although her presence is incongruous in a Germanic setting (oddly some of the descriptions for QFG still describe her as being linked to ‘Germanic fairy tales’ see Quest For Glory Collections), Baba Yaga reappears in Quest for Glory IV: Shadows of Darkness, which has a proper Slavic setting.

Also out of place are two centaurs, as centaurs come from Greek mythology. A centaur also appeared briefly as the caravan leader in Quest for Glory II: Trial by Fire, and centaurs also appeared (properly for the Greek setting) in Quest for Glory V: Dragon Fire.

Walking back and forth between screens in the area where the character helps a fox (in the VGA remake), will trigger an Easter Egg, showing Earl from the TV show Dinosaurs trudging to work.

Before reaching Erasmus, the player must answer a set of 3 questions to a gargoyle. The sets are largely random.

  • One of them is inspired from Monty Python and the Holy Grail: «What is your name—What is your quest—What is the air-speed velocity of an unladen swallow?»
  • In the second question, the player can reply also ‘I seek the Holy Grail’ in which the gargoyle will reply ‘Sorry, that Jones guy got it first’.
  • The reply ‘I want to be a pirate’ (an allusion to Guybrush Threepwood) is also available to which the gargoyle will reply ‘Sorry, wrong game’; this is one of the few trans-in-jokes between the two rival adventure game companies.
  • Another question asks the player what the password is for the Thief’s Guild in town. In order to proceed the player must give the wrong answer, to which the gargoyle will reply, «Good. You’re not a thief.»
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