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Realtime Associates, Inc.

ABOUT US


With over 100 commercial titles published over the last 15 years, Realtime Associates is one of the longest established independent video game studios in operation today. Our current projects range from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.

Join a great team where quality of life is as high a priority as quality of product!

COMPANY HISTORY

Realtime Associates is one of the longest standing independent interactive entertainment studios in operation today. Having released nearly 100 commercial titles since its inception, Realtime Associates has the longevity and stability to insure, reliable, professional game production.

Realtime Associates, Inc. was founded by David Warhol in 1986 as a group of ex-Mattel Electronics employees developing new game cartridges for the Intellivision, one of the first generation of video game consoles. With the introduction of the Nintendo Entertainment System, among other games, Realtime went on to create the critically acclaimed NES version of Lucasfilm Games’ Maniac Mansion. Realtime continued to extensively support game consoles in subsequent years as they were introduced with licensed and original titles.

After having developed a number of titles for Sega of America, Realtime Associates was selected by Sega as one of its «Tiger Team» for the Saturn. BUG!, the first U.S.-developed Saturn title to be released, received the covers of many gaming magazines and spawned a sequel. Realtime also started to specialize in younger childrens’ software, with strong support of Sega’s Pico system, including The Lion King, Pocahontas, and Richard Scarry’s Busiest Day Ever. Realtime was the first studio to bring the Sesame Street characters to 3D in a series of games for the Playstation and N64. Realtime Associates has since continued to develop original games, such as Battle Stations for the Saturn and PlayStation; original games based on licensed characters, such as Rugrats Scavenger Hunt for the N64; and conversions of popular titles titles, such as Gex 2 for the N64.

In addition to its consumer work, Realtime has recently turned its attention to include the emerging field of «Serious Games», developing HopeLab’s medically themed Re-Mission, a full-scale PC action game shown in an clinical trial to improve teen patients’ adherence to their medical regimen. ELECT BiLAT, a role playing game teaching officers deployed in Iraq how to accomplish their military objectives using research and negotiation, created in conjunction with USC’s Institute of Creative Technologies, won the Army Modeling and Simulation Award of 2008. Realtime also developed the Joint Fires and Effects Training System (JFETS), a simulator using over 40 computers to generate a high end-immersive graphics experience; a series of Games for Health prototypes, and Cool School, a web site featuring over two hours of flash animation,commissioned by the US Federal Government to teach children from grades K-2 conflict resolution skills.

Realtime Associates has developed products for the Playstation 2, XBox, GameCube, Playstation, Nintendo 64, Sega Saturn, Super Nintendo, Sega Genesis, NEC TurboGraphics, Sega Pico, Nintendo Game Boy, Game Boy Color, and the Nintendo Entertainment System, as well as PC and Macintosh platforms. Realtime Associates is extremely familiar with industry practices, having worked with large and small publishers, old and emerging publishers alike. Past clients include Sega of America, Electronic Arts, Mattel Media, Midway, Acclaim, and THQ, among others.

CAREERS


Realtime Associates Inc. employee benefits include:

&#8226 Flex Hours &#8226 Paid Holidays &#8226 Paid Vacation Days &#8226 Paid Sick Days &#8226 Medical Insurance &#8226 Dental Insurance
&#8226 Vision Discount Plans &#8226 Life Insurance &#8226 401(k) Plan &#8226 401(k) Employer Matching

How to apply:

Send Resume to:
Realtime Associates Inc.
2301 Rosecrans Ave, Suite 4150
El Segundo, CA 90245
Attn: HR Recruiting

Email Resume to: jobs at rtassoc dot com

Fax Resume to: (310) 414-8544

For art positions, please include a link to a portfolio of your work with detailed descriptions of your contributions to the work shown. Do not send original reels, portfolios or other materials. Materials will be returned to you only if you include a self addressed packaging with the correct postage.

CONTACT US

Realtime Associates, Inc.
2301 Rosecrans Avenue, Suite 4150
El Segundo, CA 90245

Tel. (310) 414-8555
Fax (310) 414-8544
E-mail: realtime at rtassoc dot com

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Copyright © 2003-2014 Realtime Associates, Inc.
All rights reserved. All trademarks are owned by the respective companies.

Realtime Associates, Inc.

ABOUT US


With over 100 commercial titles published over the last 15 years, Realtime Associates is one of the longest established independent video game studios in operation today. Our current projects range from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.

Join a great team where quality of life is as high a priority as quality of product!

COMPANY HISTORY

Realtime Associates is one of the longest standing independent interactive entertainment studios in operation today. Having released nearly 100 commercial titles since its inception, Realtime Associates has the longevity and stability to insure, reliable, professional game production.

Realtime Associates, Inc. was founded by David Warhol in 1986 as a group of ex-Mattel Electronics employees developing new game cartridges for the Intellivision, one of the first generation of video game consoles. With the introduction of the Nintendo Entertainment System, among other games, Realtime went on to create the critically acclaimed NES version of Lucasfilm Games’ Maniac Mansion. Realtime continued to extensively support game consoles in subsequent years as they were introduced with licensed and original titles.

After having developed a number of titles for Sega of America, Realtime Associates was selected by Sega as one of its «Tiger Team» for the Saturn. BUG!, the first U.S.-developed Saturn title to be released, received the covers of many gaming magazines and spawned a sequel. Realtime also started to specialize in younger childrens’ software, with strong support of Sega’s Pico system, including The Lion King, Pocahontas, and Richard Scarry’s Busiest Day Ever. Realtime was the first studio to bring the Sesame Street characters to 3D in a series of games for the Playstation and N64. Realtime Associates has since continued to develop original games, such as Battle Stations for the Saturn and PlayStation; original games based on licensed characters, such as Rugrats Scavenger Hunt for the N64; and conversions of popular titles titles, such as Gex 2 for the N64.

In addition to its consumer work, Realtime has recently turned its attention to include the emerging field of «Serious Games», developing HopeLab’s medically themed Re-Mission, a full-scale PC action game shown in an clinical trial to improve teen patients’ adherence to their medical regimen. ELECT BiLAT, a role playing game teaching officers deployed in Iraq how to accomplish their military objectives using research and negotiation, created in conjunction with USC’s Institute of Creative Technologies, won the Army Modeling and Simulation Award of 2008. Realtime also developed the Joint Fires and Effects Training System (JFETS), a simulator using over 40 computers to generate a high end-immersive graphics experience; a series of Games for Health prototypes, and Cool School, a web site featuring over two hours of flash animation,commissioned by the US Federal Government to teach children from grades K-2 conflict resolution skills.

Realtime Associates has developed products for the Playstation 2, XBox, GameCube, Playstation, Nintendo 64, Sega Saturn, Super Nintendo, Sega Genesis, NEC TurboGraphics, Sega Pico, Nintendo Game Boy, Game Boy Color, and the Nintendo Entertainment System, as well as PC and Macintosh platforms. Realtime Associates is extremely familiar with industry practices, having worked with large and small publishers, old and emerging publishers alike. Past clients include Sega of America, Electronic Arts, Mattel Media, Midway, Acclaim, and THQ, among others.

CAREERS


Realtime Associates Inc. employee benefits include:

&#8226 Flex Hours &#8226 Paid Holidays &#8226 Paid Vacation Days &#8226 Paid Sick Days &#8226 Medical Insurance &#8226 Dental Insurance
&#8226 Vision Discount Plans &#8226 Life Insurance &#8226 401(k) Plan &#8226 401(k) Employer Matching

How to apply:

Send Resume to:
Realtime Associates Inc.
2301 Rosecrans Ave, Suite 4150
El Segundo, CA 90245
Attn: HR Recruiting

Email Resume to: jobs at rtassoc dot com

Fax Resume to: (310) 414-8544

For art positions, please include a link to a portfolio of your work with detailed descriptions of your contributions to the work shown. Do not send original reels, portfolios or other materials. Materials will be returned to you only if you include a self addressed packaging with the correct postage.

CONTACT US

Realtime Associates, Inc.
2301 Rosecrans Avenue, Suite 4150
El Segundo, CA 90245

Tel. (310) 414-8555
Fax (310) 414-8544
E-mail: realtime at rtassoc dot com


Copyright © 2003-2014 Realtime Associates, Inc.
All rights reserved. All trademarks are owned by the respective companies.

Realtime Associates, Inc.

Windows 3.X — Released — September 9, 1996

Bug’s creepy-crawly insect friends need rescuing from the evil widow Queen Cadavra’s clutches. Fight your way through six worlds to rescue them and find and defeat the spider queen. There are three levels to get through in each world of 3D platform action. Bug’s key attack is his bug bounce but he can also somersault, spit and zap when powered up. The game also includes some simple puzzle elements.

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Dick Tracy

Nintendo Entertainment System — Released — 1990

Bandai released their version of Dick Tracy in August 1990. The objective is to solve several mysteries without accusing the wrong person or shooting too many unarmed villains. Each level starts out with a case to solve, and some possible clues. The player drives Tracy’s vehicle through the city, avoiding snipers and other cars, to various locations mentioned in the clues, where the action shifts to a side-scrolling adventure game. If the player goes to the right location, he will find, during the course of his side-scrolling fighting, a clue icon that provides additional clues for the case.

Intellivision Lives!

Sony Playstation 2 — Released — November 20, 2003

IntelliVision Lives! is a compilation of over sixty games that appeared on the IntelliVision game system in the early 1980’s. You get over sixty games in several categories, and they are: Combat and Sorcery: Armor Battle Battle Tanks Biplanes B-17 Bomber Hover Force Sea Battle Sub Hunt Thunder Castle Tower of Doom Utopia Unreleased Titles: Number Jumble Space Cadet Demo Cartridge (not a game, but a demo showcasing IntelliVision games) Hypnotic Lights Takeover Magic Carousel Space: Astrosmash Space Armada (think Space Invaders) Space Battle Space.

Iron Man / X-O Manowar in Heavy Metal

MS-DOS — Released — October 14, 1996

This game is a linear beat ’em up Final Fight type game with the choice to play as one of two comic book heroes: Iron Man or X-O Manowar. The game follows the pattern of sidescrolling action in each level with a comic book boss at the end of each. Levels are as follows: Nuclear Plant Siege with bosses Mr. Hyde and the Melter. Stark Enterprises with bosses Titania, Yellowjacket and Goliath. Retake New York City with bosses Vizier and Mistress Crescendo. Dromak Base Assault with bosses Absorbing Man and Dromak Gladiator. Assault on Zola’s Castle with bosses Arnim Zola and Mistress.

Iron Man / X-O Manowar in Heavy Metal

Sega Saturn — Released — October 9, 1996

This game is a linear beat ’em up Final Fight type game with the choice to play as one of two comic book heroes: Iron Man or X-O Manowar. The game follows the pattern of sidescrolling action in each level with a comic book boss at the end of each.

NBA Live 97

Sega Saturn — Released — March 28, 1997

NBA Live 97 is a basketball game with an emphasis on realism. You can choose from all of the NBA teams, create a team with players you create yourself, or choose a team formed by the All-Star players of the east or West coasts. When you create a player yourself you can customize the player to a high degree. There are over 60 offensive and 10 defensive set-ups. Match options include an exhibition match, a whole season or the playoffs.

Re-Mission

Windows — April 3, 2006

The Re-Mission games for young cancer patients were conceived by Pam Omidyar and designed based research by the nonprofit HopeLab Foundation, with direct input from young cancer patients and oncology doctors and nurses, and game developer Realtime Associates, among others. The games engage young cancer patients through entertaining game play while impacting specific psychological and behavioral outcomes associated with successful cancer treatment. HopeLab has made Re-Mission games available at no charge to young people with cancer and their families, as well as oncology healthcare workers and.

Realtime video

1 real-time

См. также в других словарях:

Realtime video — can refer to: * Videoconferencing * Indeo, former name RealTime Video … Wikipedia

realtime video — tikralaikis vaizdo siuntimas statusas T sritis informatika apibrėžtis Vienkryptis vaizdo siuntimas tiesiog iš filmavimo kameros neužlaikant jų ir neprarandant kadrų taip, kad gavėjas tiesiogiai matytų tai, ką mato kamera. Ypač svarbus… … Enciklopedinis kompiuterijos žodynas

Realtime Worlds — Ltd Création 2002 Disparition 2010 Personnages clés David Jones … Wikipédia en Français

Realtime Games Software — Ltd. is a defunct British video game developer. It was founded in 1984 by three Leeds University students, Ian Oliver, Andrew Onions and Graeme Baird. Their first game, 3D Tank Duel , was a wireframe graphics game in the style of the Battlezone… … Wikipedia

Video motion analysis — is the technique used to get information about moving objects in real time from video. Examples of this include gait analysis, sport replays (where they decide if something is inside or outside a line), speed/acceleration calculations and, in the … Wikipedia

Realtime Worlds — Infobox Company company name = Realtime Worlds company company type = Private company slogan = foundation = 2002 location = Dundee, Scotland, UK key people = David Jones (CEO/Director) Tony Harman (President) Ian Hetherington (Chairman) industry … Wikipedia

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Realtime Transport Protocol — RTP (Real Time Transport Protocol) Familie: Netzwerkprotokoll Einsatzgebiet: Transport von Medien Streams Port: beliebiger freier, gerader Port größer 1024 RTP im TCP/IP‑Protokollstapel: Anwendung RTP Transport UDP … Deutsch Wikipedia

Realtime Associates — Infobox Company company name = Realtime Associates, Inc. company company slogan = company type = Private foundation = 1986 location = El Segundo, California industry = Computer and video game industry revenue = | operating income = net income =… … Wikipedia

Video — For films or movies, see Film. For other uses, see Video (disambiguation). For the use of video in Wikipedia articles, see Wikipedia:Creation and usage of media files. Video is the technology of electronically capturing, recording, processing,… … Wikipedia

Video game music — Part of a series on … Wikipedia

Realtime Associates

Infobox Company
company_name = Realtime Associates, Inc.
company_
company_slogan =
company_type = Private
foundation = 1986
location = El Segundo, California
industry = Computer and video game industry
revenue = | operating_income =
net_income =
num_employees =
key_people = David Warhol (President)
products =
homepage = [http://www.rtassoc.com Homepage]

«Realtime Associates» is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex Mattel Electronics employees to create games for the Intellivision system. The company has developed and published over 85 games for various systems, including; the Nintendo Entertainment System , Turbografx , Sega Mega Drive , Game Boy , Sega Game Gear , Super Nintendo , Sega Pico , Sega Saturn , PlayStation , Nintendo 64 , Game Boy Color , and PC and Macintosh platforms.The company currently supports LeapFrog’s LeapPad system.

Games

Xbox

Nintendo GameCube

PlayStation 2

LeapPad

* LeapTrack Series 1
* LeapTrack Series 2

Game Boy Color

* All Star Baseball 2000
* Barbie’s Ocean Discovery
* Caterpillar Big Dirt Mover

Nintendo 64

* Charlie Blast’s Territory
* Elmo’s Letter Adventure
* Elmo’s Number Journey
* Gex 2

PlayStation

* Battle Stations
*
*
* Elmo’s Letter Adventure
* Elmo’s Number Journey
* Iron Man and X-O Manowar in Heavy Metal
*
*

ega Saturn

* Battle Stations
* Bug!
* Bug Too!
*
* Iron Man and X-O Manowar in Heavy Metal
* NBA Live ’97
* NBA Live ’98

ega Pico

* Berenstein Bear’s A School Day
*
* Magic Crayons
* Pocahontas
* Ready For Reading and Ready For Math
* Richard Scarry’s Busiest Day Ever
* Tails & The Music Maker

uper Nintendo

Game Gear

*
* Breakthru
* Captain America and the Avengers
* Frank Thomas Big Hurt Baseball
* NHL Hockey
* Ren & Stimpy in Quest for the Shaven Yak
*
* WWF Monday Night Raw Wrestling

Game Boy

* Barbie’s Ocean Discovery
* Breakthru
* Captain America and the Avengers
* Caterpillar Big Dirt Mover
* Dick Tracy
* Frank Thomas Big Hurt Baseball
* Out of Gas
* Q*Bert For Game Boy
*
* WordZap
* Worldtris
* WWF Monday Night Raw Wrestling

ega Genesis

* AAAHH. Real Monsters
* Barney’s Hide and Seek
* Berenstain Bears’ Camping Adventure
* Normy’s Beach Babe-o-Rama
* Warlock

Turbografx

Nintendo Entertainment System

PC

* Bug Too!
* Candy Land Adventure
* Iron Man and X-O Manowar in Heavy Metal
*
* Re-Mission
* Toon Jam
* Video Jam

Wikimedia Foundation . 2010 .

  • Arzu (footballer)
  • McFarlane Sports Picks

Look at other dictionaries:

Realtime Worlds — Ltd Création 2002 Disparition 2010 Personnages clés David Jones … Wikipédia en Français

Realtime Worlds — Infobox Company company name = Realtime Worlds company company type = Private company slogan = foundation = 2002 location = Dundee, Scotland, UK key people = David Jones (CEO/Director) Tony Harman (President) Ian Hetherington (Chairman) industry … Wikipedia

List of Sega Mega Drive games — This is an alphabetized list of 915 released games for the Sega Mega Drive/Genesis video game console. This list only identifies released games. Prototypes and other games that never saw an official release for the Mega Drive/Genesis are not… … Wikipedia

Список игр на SNES — Список игр для Super Nintendo Entertainment System. # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z … Википедия

List of Nintendo 64 games — The Nintendo 64 Nintendo 64 cartridges. From left to right; Super Mario 64 (the system s best sell … Wikipedia

Liste der Nintendo-64-Spiele — Inhaltsverzeichnis A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 9 Titel … Deutsch Wikipedia

Anexo:Videojuegos de Nintendo 64 — La consola Nintendo. Los juegos se insertan en la ranura gris de su parte superior. La consola de videojuegos Nintendo 64 tuvo … Wikipedia Español

Maniac Mansion — This article is about the video game. For the television series, see Maniac Mansion (TV series). Maniac Mansion … Wikipedia

Out of Gas (video game) — Out of Gas Cover art of Out of Gas Developer(s) Realtime Associates Publisher(s) Fujisankei Communications International … Wikipedia

Re-Mission — Infobox VG title = Re Mission publisher = HopeLab developer = Realtime Associates, Inc. released = April 3, 2006 genre = Third person shooters, Serious games modes = Single player, multiplayer ratings = ESRB: Teen(T) platforms = Windows media =… … Wikipedia

Источники:

http://www.rtassoc.com/

Realtime Associates, Inc.

http://en-academic.com/dic.nsf/enwiki/3272307

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