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Contribute Sega AM3 R; D Division

Содержание

Hitmaker was a SEGA-owned development studio based in Ōta, Tokyo, Japan. The studio was created in 1990 when part of Sega’s amusement division was split off into a new team officially called Sega AM3 R&D Division, headed by Hisao Oguchi.

Like the other AM divisions, AM3 originally worked exclusively on arcade titles, and were known for a wide range of franchises including Crazy Taxi, Virtual On, Virtua Tennis, and Derby Owners Club. Along with each of Sega’s other development divisions, AM3 was spun off as an independent studio on April 21, 2000, taking the name Hitmaker.

Sega Rosso was merged into Hitmaker in October 2003, and Hitmaker itself was merged back into Sega in July 2004. Hisao Ogawa was the studio head from its inception until his promotion to Sega’s management team in 2004, at which point Mie Kumagai took over.

Today staff exists at the AM1 and AM2 arcade studios within Sega.

Sega AM3 R&D Division

Decathlete

Sega ST-V — Released — 1996

Decathlete, released in Europe as Athlete Kings, is an athletics themed arcade game. Released in 1995, it was developed and produced by Sega. A well-received home port was released on the Sega Saturn in 1995, scoring mainly positive reviews for its arcade faithful conversion, due to the similar hardware of the ST-V arcade and the Saturn. It was released on the PlayStation 2 in Japan only as part of the Sega Ages 2500 series. Compared to other decathlon based games, Decathlete has a more comic and cartoon like style. A sequel followed in 1997, the winter sports based Winter Heat.

Die Hard Arcade

Sega ST-V — Released — 1996

Die Hard Arcade, known as Dynamite Deka (ダイナマイト刑事) in Japan, is a 3D arcade beat-em up for two players, who play as either John McClane or Chris Tompsen (Bruno Delinger and Cindy Holiday in the original Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank cannons. Quick Time Events are interspersed between many of the scenes. The typical level structure is a number of.

Dynamite Deka

Ejihon Tantei Jimusyo

Sega ST-V — Released — 1995

Ejihon Tantei Jimusho (エジホン探偵事務所) is a 1995 arcade game in which you use a magnifying glass to find clues to solve a mystery.

Final Fight Revenge

Sega ST-V — Released — 1999

Final Fight Revenge (ファイナルファイトリベンジ) is a 3D fighting game developed and published by Capcom. It can be seen as a hybrid between the Final Fight beat-’em-up franchise, and the versus fighting nature of Street Fighter II. No versions of the game have ever left Japan.

Funky Head Boxers

Sega ST-V — Released — 1995

Funky Head Boxers (ファンキーヘッドボクサーズ) is a Japanese-only boxing game. The game is unique in that every character has a large cube-shaped head, which is then distorted during gameplay.

Golden Axe: The Duel

Sega ST-V — Released — 1995

Many years have passed since the last war with Death Adder. But, as memories of those dark times begin to fade, another war is beginning. Out of the mists of time, a magical axe is discovered. The legend of the axe is well known throughout the land, for it is told that this axe is the very one which Gillius Thunderhead used to slay Death Adder. Over time, the powers of the axe have grown. It is said that the artifact can grant its owner anything his or her heart desires. Young and old, good and evil, many are drawn towards the power of the weapon. Thus begins the war of the Golden Axe.

Groove on Fight: Gouketsuji Ichizoku 3

Sega ST-V — Released — 1997

Groove On Fight: Gouketsuji Ichizoku 3 (グルーヴオンファイト 豪血寺一族3) is a Japan exclusive title and is part of the Atlus’s Gouketsuji Ichizoku/Power Instinct series of fighting games. It is a 2-on-2 fighting game where the Partner character takes over if the Leader character dies.

Guardian Force

Sega ST-V — Released — 1998

Guardian Force (ガーディアン フォース) is a shoot-’em-up game released and developed by Success.

Karaoke Quiz Intro Don Don!

Magical Zunou Power

Maru-Chan de Goo!

Sega ST-V — Released — 1997

Maru-chan de Goo! (マルちゃん de グー. ) is a competetive game with two player participating in ramen themed minigames. Maruchan in the game’s title refers to the ramen brand of the same name.

Mausuke no Ojama the World

Sega ST-V — Released — 1996

Mausuke no Ojama the World (まうすけのオジャマ・ざ・わーるど) is a puzzle game.

Name Club Ver.3

Othello Shiyouyo

Pebble Beach: The Great Shot

Sega ST-V — Released — 1996

Pebble Beach: The Great Shot (ペブルビーチ ザ・グレートショット) is an one or two player sports game published and developed by T&E Soft.

Princess Clara Daisakusen

Sega ST-V — Released — 1996

Purikura Daisakusen (プリクラ大作戦), also known as Princess Clara Daisakusen, is an arcade game made by Atlus. You play as Princess Clara in an isometric world. One button attacks by firing a shot from Clara’s magic wand, another attacks with Clara’s hammer, and a third has Clara perform a magic spell. The game has a two player mode where two players can play at the same time using a different character.

Puyo Puyo Sun

Sega ST-V — Released — 1996

Puyo Puyo Sun is the third entry in the main Puyo Puyo series of real-time puzzle games, its title being a pun involving the Japanese word for «three». The evil Dark Prince has caused the sun to augment its size and power to dangerous levels, and thus the Puyo Puyo world is on the verge of being scorched unless you prevent it. The game features three distinct story campaigns, each pitting you against a different set of enemies which you must battle in classic Puyo Puyo fashion: In each stage you face off against an opponent in two different play areas, one for you and one for your opponent.

Puzzle & Action: Sando-R

Sega ST-V — Released — 1995

Puzzle & Action: Treasure Hunt, known as Puzzle & Action: 2do Arukoto ha Sand-R (2度あることはサンドア~ル) in Japan, is the third game in the Puzzle & Action series of minigames, being a sequel to Puzzle & Action: Tant-R and Puzzle & Action: Ichidant-R. It stands as the only entry in the series to be released in an English-speaking territory.

Puzzle & Action: Treasure Hunt

Sega ST-V — Released — 1995

Puzzle & Action: Treasure Hunt, known in Japan as Puzzle & Action: Nidoarukoto wa Sand-R (2度あることはサンドア〜ル), and as Puzzle & Action: Sand-R (サンドアール Sando Āru), is a puzzle video game released for the Sega Titan Video in 1995. Puzzle & Action: Treasure Hunt is the third and final installment in the Puzzle & Action series, after Puzzle & Action: Tant-R and Puzzle & Action: Ichidant-R. Like the previous games, players play a series of timed mini games to overcome enemies. Two players are supported.

Radiant Silvergun

Sega ST-V — Released — 1998

Radiant Silvergun (レイディアント シルバーガン) is a vertically scrolling shoot-’em-up video game, developed by Treasure. It was released in arcades on the Sega Titan Video (ST-V) platform in 1998, and subsequently ported to the very similar home console the Sega Saturn with added cutscenes by noted animation studio Gonzo. The game was not released outside of Japan. In 2011 it was released on Xbox Live Arcade internationally. The game received a spiritual sequel in the form of the 2001 game Ikaruga.

Sakura Taisen: Hanagumi Taisen Columns

Sega ST-V — Released — 1997

Hanagumi Taisen Columns (花組対戦コラムス) is a Sakura Taisen-themed Columns game released by Sega in 1997. It was followed by Hanagumi Taisen Columns 2.

Sea Bass Fishing

Sega ST-V — Released — 1998

Sea Bass Fishing was produced by A Wave Inc, Distributed by Able Corp. in 1998. Try to catch as many big fish as possible using different bait or lures before time expires.

Shanghai: The Great Wall / Shanghai Triple Threat

Sega ST-V — Released — 1995

Shanghai: Triple-Threat, known as Shanghai: Banri no Choujou (上海 万里の長城) in Japan, is an entry in Activision’s Shanghai series of games. It was released for the Sega Saturn in 1995, then later ported to Sega Titan Video arcade hardware.

Shienryu

Sega ST-V — Released — 1997

Shienryu (紫炎龍) («purple flame dragon») is a vertical scrolling shooter created by Warashi for the arcade which was released in 1997, later followed by a Sega Saturn console release in 1997 and PlayStation release in 1999 (JP) and 2002 (US).

Sport Fishing 2

Steep Slope Sliders

Sega ST-V — Released — 1998

Steep Slope Sliders (スティープ・スロープ・スライダーズ) is a 1997 downhill snowboarding game by Cave and Pack-In-Soft for the Sega Saturn that was later brought to Sega Titan Video arcade hardware by Cave, Capcom, and Pack-In-Soft parent Victor Interactive Software.

Suiko Enbu / Outlaws of the Lost Dynasty

Sega ST-V — Released — 1995

Outlaws of the Lost Dynasty, known as Suiko Enbu (水滸演武) in Japan, is a 2D fighting arcade game by Data East for the Sega Titan Video. In the US, the Saturn version is known as Dark Legend. An expanded version was released on the Saturn in Japan only, titled Suiko Enbu: Fuuun Saiki.

Super Major League

Sega ST-V — Released — 1995

Super Major League, called Final Arch in Japan, is a 1995 arcade baseball game by Sega for the Sega Titan Video arcade system.

Taisen Tanto-R Sashissu!!

Sega ST-V — Released — 1998

Taisen Tanto-R Sasissu!! (対戦タントアール サシっす!!) is the final game in the Puzzle & Action series of minigames.

Technical Bowling

Technical Bowling (テクニカルボーリング) is a game released by Sega.

Tecmo World Cup ’98

Sega ST-V — Released — 1998

Tecmo World Cup 98 was produced by Tecmo in 1998. Soccer Game for STV system of Sega.

Terra Diver

Sega ST-V — Released — 1996

Terra Diver, also known as Soukyugurentai (蒼穹紅蓮隊), is a vertical-scrolling shooting game by Raizing originally released as an arcade game for the ST-V platform in 1996. The game is a vertical-scrolling shooter. The player picks one of three different ships — red, green or blue — each with their own pilot, fire pattern and laser web. Each ship has a standard gun and a bomb, but the most distinctive of these aspects is the laser-web: holding down the button for the standard gun will release a lock-on laser-web traditionally shaped as a cone or semicircle, which will destroy the enemies it.

Touryuu Densetsu: Elan-Doree

Sega ST-V — Released — 1998

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Touryuu Densetsu Elan Doree (闘龍伝説エランドール) is a 1998 fighting game for the Sega Titan Video arcade hardware by Sai-Mate ported to the Sega Saturn later. The game is a 3D fighting game in which fighters battle each other while riding dragons.

Virtua Fighter Kids

Sega ST-V — Released — 1996

Virtua Fighter Kids (バーチャファイター キッズ) is a spin-off of the Virtua Fighter series. It was released for Sega Titan Video arcade hardware in 1996 before being ported to the Sega Saturn. Virtua Fighter Kids is a roughly 20% faster and in some cases simpler version of Virtua Fighter 2 with super-deformed characters. All characters were left the same, but the difference is that they are no longer adults but kids with traditional anime huge heads and short arms and legs. A variety of new features has been added to increase the gameplay such as the ability to program specified moves for each character.

Virtua Fighter Remix

Sega ST-V — Released — 1995

Virtua Fighter Remix (バーチャファイター リミックス) is an update to Virtua Fighter with higher-polygon models, texture mapping, and some gameplay changes.

Games

AM2 has several arcade and video game series they develop, including Daytona USA, Virtua Fighter, OutRun, Virtua Cop, Virtua Striker, Fighting Vipers, and Shenmue. Other titles developed by the studio include Scud Race, Sonic the Fighters, 18 Wheeler: American Pro Trucker, F355 Challenge, Outtrigger, and Soul Reverse. AM2 has also developed smartphone games in Japan. Of AM2’s games, the Virtua Fighter series is «the highest grossing game in Japan arcades.» The Hatsune Miku: Project Diva series has sold over 6 million units as of 2018. As of March 2012, the game Border Break has grossed JP¥8.1 billion from arcade machine sales, equivalent to more than US$100 million.

Journalists have praised AM2 as having a «legendary» status in game development, in particular under Yu Suzuki. According to Aaron Souppouris of Engadget, AM2 in the past developed games that defined their genres, and called the department Sega’s «most-storied division». While lamenting the changes in development focus in recent years, Souppouris called the Hatsune Miku series «admittedly excellent». In 1995, Edge called Suzuki «the legendary head of AM2, Sega’s core coin-op operation». Also in 1995, Next Generation stated that AM2’s unusual repeated success came from its ability to release high-quality games on a regular basis. IGN’s Travis Fahs stated that «[f]or as long as SEGA has had internal studios, AM2 has been the favorite son of the arcade division. Without AM2, SEGA would not have been able to dominate the arcades the way that they did.» Video game journalist Ken Horowitz has stated that AM2 became the most well-known of Sega’s in-house development teams and that the studio produced «ground-breaking classics».

Virtua Tennis 4(2011)
Arcade Hits Pack: Gunblade NY & L.A. Machineguns: Rage of the Machines(2010)
Let’s Go Island: Lost on the Island of Tropics(2010)
Virtua Tennis 2009(2009)
Hummer(2009)
Dinosaur King(2008)
Sega Ages 2500: Vol.31 — Cyber Troopers: Virtual On(2007)
Crazy Taxi: Fare Wars(2007)
Manic Panic Ghosts(2007)
Let’s Go Jungle: Lost on the Island of Spice(2006)
Sega Rally 2006(2006)
Virtua Tennis 3(2006)
Astro Boy: Omega Factor(2003)
Cyber Troopers Virtual-On Marz(2003)
Crazy Taxi 3: High Roller(2002)
Maze of the Kings, The(2002)
Segagaga(2001)
Air Trix(2001)
Virtua Tennis 2(2001)
Crazy Taxi 2(2001)
Virtua Athlete 2000(2000)
Confidential Mission(2000)
Toy Fighter(1999)
Crazy Taxi(1999)
Virtua Tennis(1999)
L.A. Machineguns: Rage of the Machines(1998)
Cyber Troopers Virtual On: Oratorio Tangram(1998)
Star Wars Trilogy Arcade(1998)
Winter Heat(1997)
Top Skater(1997)
Lost World: Jurassic Park, The(1997)
Daytona USA: Championship Circuit Edition(1996)
Gunblade NY: Special Air Assault Force(1996)
Daytona USA Deluxe(1996)
Last Bronx(1996)
Manx TT SuperBike(1995)
Baku Baku Animal(1995)
Rail Chase 2(1995)
Sega Rally Championship(1995)
Decathlete(1995)
Cyber Troopers Virtual On(1995)
Hard Dunk(1994)
Jurassic Park(1994)
SegaSonic The Hedgehog(1993)
Title Fight(1993)
Dark Edge(1993)
Rail Chase(1991)
D. D. Crew(1991)
Dynamic Country Club(1991)

There is no trivia on file. If you have any interesting trivia about this company, please add it.

1. Історія

1.1. 1940 — 1988 роки

Sega була заснована в 1940 році під початковим назвою Standard Games в місті Гонолулу ( Гаваї) [1] Мартіном Бромлі, Ірвіном Бромбергом і Джеймсом Хампертом з метою надання платних розваг американським солдатам на військових базах. Бромлі запропонував перевести штаб-квартиру в Токіо, Японія в 1951, і в 1952 була заснована компанія SErvice GAmes of Japan.

В 1954 американський бізнесмен Девід Розен заснував у Токіо компанію Rosen Enterprises для експорту та імпорту розважальних товарів. Коли компанія почала поставляти монетні кабіни миттєвої фотографії, її бізнес швидко пішов у гору: ці системи виявилися дуже популярними в Японії. Незабаром Rosen Enterprises стала імпортувати монетні електромеханічні гри.

Rosen Enterprises і Service Games of Japan об’єдналися в 1965 в Sega Enterprises. Протягом року нова компанія створила симулятор субмарини Periscope, який став хітом у всьому світі.

В 1969 Gulf and Western Industries купила Sega, а Розен залишився головним виконавчим директором підрозділу Sega Division. Під його управлінням Sega продовжила рости і процвітати. В відеоіграх компанія стала відомою завдяки таким розробкам, як Frogger і Zaxxon. Прибуток Sega в 1982 склала 214 000 000 дол, і в 1983 Sega випустила свою першу ігрову консоль SG-1000 і одну з перших ігор, що використовують лазерний диск — Astron Belt.

В цьому ж році Sega сильно постраждала від масового банкрутства на ігровому ринку. Терплячи великі збитки, корпорація Gulf and Western Industries продала американські активи Sega компанії Bally Manufacturing. Японські активи Sega були придбані за 38 млн дол групою інвесторів під управлінням Розена та Хаяо Накаяма, японським бізнесменом, власником дистриб’юторської компанії, яка була придбана Розеном в 1979. Накаяма став новим виконавчим директором Sega, а Розен — головою філії Sega в США під назвою Sega of America.

В 1984 японський концерн CSK купив Sega і перейменував її в Sega Enterprises Ltd. Штаб-квартира компанії знаходилась в Японії, і через два роки власники провели розміщення її акцій на Токійської фондової біржі. Ісао Окава, друг Розена і голова ради директорів CSK, зайняв пост голови та в Sega. В 1986 Sega of America стала розширювати ринок відеоігор в Сполучених Штатах. Sega також випустила першу гру про Alex Kidd, який до 1991 був її талісманом.

1.2. 1989 — 2001 роки

З презентацією Sega Mega Drive / Sega Genesis в 1987 Sega стала другим за величиною розробником ігор в світі (після Nintendo).

1990 був ознаменований зміною курсу, орієнтацією на більш дорослу аудиторію, ніж у Nintendo, і появою таких слоганів, як: «Genesis does what Nintendon’t» (гра слів: «Nintendo» та «don’t» — «Genesis робить те , що Nintendo не робить «, хоча відповідь Nintendo теж не змусив себе чекати і їх консоль в США проходила під слоганом» Nintendo is what Genesisn’t «). Sega також змінила свій талісман, і ним став їжак Соник. Також успіх Sega Mega Drive / Sega Genesis дозволив захопити 65% ринку Сполучених Штатів. Проте після виходу ігор від Nintendo для Super Nintendo Entertainment System таких, як Super Mario World і The Legend of Zelda: A Link to the Past, ця частка зменшилася до 35%.

В 1994 Sega в союзі з TimeWarner запустила The Sega Channel, за яким власники Sega Mega Drive / Sega Genesis могли завантажувати ігри. Також в 1994 Sega випустила Sega Saturn в Японії, а трохи пізніше, в 1995 — і в Сполучених Штатах. Хоча Saturn добре продавався в Японії, він не зміг домогтися значних успіхів на ринку США, що привело до падіння прибутку. Для того, щоб вибратися з переважної боргу, Sega випустила в 1998 на ринок Японії консоль Dreamcast, а 9 вересня 1999 — і на ринок США. Тоді Dreamcast стала найбільш швидко продається консоллю до виходу в 2000 Sony PlayStation 2.

Хоча Dreamcast спочатку виявився успішний, він не зміг вистояти в сутичці з PlayStation 2, Xbox і Nintendo GameCube.

В 2000 Sega Enterprises перейменувалося в Sega Corporation, в Наступного року виробництво Dreamcast було припинено, а Sega перестала виробляти домашні ігрові платформи.

1.3. 2001 рік і пізніше

В 2001 відбулася кардинальна зміна курсу: Sega припинила виробляти домашні консолі, але її аркадний автомат Sega NAOMI все ще проводився. Компанія переключилася на виробництво ігор для всіх платформ інших компаній, включаючи Nintendo GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, PlayStation Portable і Xbox.

В 2003 настали дуже важкі часи. Після смерті Ісао Окава, який витратив більше 40 млн дол на розвиток Sega, CSK виставила Sega Corporation на аукціон. Першим претендентом виявилася Sammy, але ця угода так і не відбулася. Іншими претендентами були Namco, Electronic Arts і Microsoft. У серпні 2003 року Sammy купила 22% акцій і голова ради директорів Sammy Хадзіме Сатомі став виконавчим директором Sega. Під його керівництвом Sega вперше отримала прибуток.

В середині 2004 Sammy набула вже контрольний пакет акцій вартістю в 1,1 млрд дол, і була створена нова компанія Sega Sammy Holdings — один з найбільших виробників комп’ютерних ігор. В цьому ж році компанія SIMS стала незалежною від Sega.

9 березня 2005 Sega купила британську компанію Creative Assembly (відому по серії ігор Total War), але продала Visual Concepts американському видавцеві Take-Two Interactive. В 2006 Sega купила компанію Sports Interactive, яка випустила відому серію ігор під назвою Football Manager.

Починаючи з 2003 року компанія співпрацює з західними розробниками, такими як, Obsidian Entertainment, Gearbox Software і BioWare.

З 2008 року Sega закриває свої студії на заході: Sega Studio USA після виходу гри Nights: Journey of Dreams об’єдналася з Sonic Team, Sega Studios San Francisco була закрита після виходу гри Iron Man 2, і Sega Racing Studio, яку купила компанія Codemasters.

У 2010 році Sega гри з Dreamcast перевидає в онлайн-сервіси. За 3 роки було портировано 6 ігор на консолі сьомого покоління. В цьому ж році Sonic Team розробила перший епізод гри Sonic the Hedgehog 4.

Sega купила в 2011 році компанію Three Rings Design і створила нову внутрішніх студію Yakuza, в яку були переведені співробітники New Entertainment R & D Dept, яка створила серії ігор Super Monkey Ball і Yakuza.

Sega AM3 R&D Division

Decathlete

Sega ST-V — Released — 1996

Decathlete, released in Europe as Athlete Kings, is an athletics themed arcade game. Released in 1995, it was developed and produced by Sega. A well-received home port was released on the Sega Saturn in 1995, scoring mainly positive reviews for its arcade faithful conversion, due to the similar hardware of the ST-V arcade and the Saturn. It was released on the PlayStation 2 in Japan only as part of the Sega Ages 2500 series. Compared to other decathlon based games, Decathlete has a more comic and cartoon like style. A sequel followed in 1997, the winter sports based Winter Heat.

Die Hard Arcade

Sega ST-V — Released — 1996

Die Hard Arcade, known as Dynamite Deka (ダイナマイト刑事) in Japan, is a 3D arcade beat-em up for two players, who play as either John McClane or Chris Tompsen (Bruno Delinger and Cindy Holiday in the original Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank cannons. Quick Time Events are interspersed between many of the scenes. The typical level structure is a number of.

Dynamite Deka

Ejihon Tantei Jimusyo

Sega ST-V — Released — 1995

Ejihon Tantei Jimusho (エジホン探偵事務所) is a 1995 arcade game in which you use a magnifying glass to find clues to solve a mystery.

Final Fight Revenge

Sega ST-V — Released — 1999

Final Fight Revenge (ファイナルファイトリベンジ) is a 3D fighting game developed and published by Capcom. It can be seen as a hybrid between the Final Fight beat-’em-up franchise, and the versus fighting nature of Street Fighter II. No versions of the game have ever left Japan.

Funky Head Boxers

Sega ST-V — Released — 1995

Funky Head Boxers (ファンキーヘッドボクサーズ) is a Japanese-only boxing game. The game is unique in that every character has a large cube-shaped head, which is then distorted during gameplay.

Golden Axe: The Duel

Sega ST-V — Released — 1995

Many years have passed since the last war with Death Adder. But, as memories of those dark times begin to fade, another war is beginning. Out of the mists of time, a magical axe is discovered. The legend of the axe is well known throughout the land, for it is told that this axe is the very one which Gillius Thunderhead used to slay Death Adder. Over time, the powers of the axe have grown. It is said that the artifact can grant its owner anything his or her heart desires. Young and old, good and evil, many are drawn towards the power of the weapon. Thus begins the war of the Golden Axe.

Groove on Fight: Gouketsuji Ichizoku 3

Sega ST-V — Released — 1997

Groove On Fight: Gouketsuji Ichizoku 3 (グルーヴオンファイト 豪血寺一族3) is a Japan exclusive title and is part of the Atlus’s Gouketsuji Ichizoku/Power Instinct series of fighting games. It is a 2-on-2 fighting game where the Partner character takes over if the Leader character dies.

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Guardian Force

Sega ST-V — Released — 1998

Guardian Force (ガーディアン フォース) is a shoot-’em-up game released and developed by Success.

Karaoke Quiz Intro Don Don!

Magical Zunou Power

Maru-Chan de Goo!

Sega ST-V — Released — 1997

Maru-chan de Goo! (マルちゃん de グー. ) is a competetive game with two player participating in ramen themed minigames. Maruchan in the game’s title refers to the ramen brand of the same name.

Mausuke no Ojama the World

Sega ST-V — Released — 1996

Mausuke no Ojama the World (まうすけのオジャマ・ざ・わーるど) is a puzzle game.

Name Club Ver.3

Othello Shiyouyo

Pebble Beach: The Great Shot

Sega ST-V — Released — 1996

Pebble Beach: The Great Shot (ペブルビーチ ザ・グレートショット) is an one or two player sports game published and developed by T&E Soft.

Princess Clara Daisakusen

Sega ST-V — Released — 1996

Purikura Daisakusen (プリクラ大作戦), also known as Princess Clara Daisakusen, is an arcade game made by Atlus. You play as Princess Clara in an isometric world. One button attacks by firing a shot from Clara’s magic wand, another attacks with Clara’s hammer, and a third has Clara perform a magic spell. The game has a two player mode where two players can play at the same time using a different character.

Puyo Puyo Sun

Sega ST-V — Released — 1996

Puyo Puyo Sun is the third entry in the main Puyo Puyo series of real-time puzzle games, its title being a pun involving the Japanese word for «three». The evil Dark Prince has caused the sun to augment its size and power to dangerous levels, and thus the Puyo Puyo world is on the verge of being scorched unless you prevent it. The game features three distinct story campaigns, each pitting you against a different set of enemies which you must battle in classic Puyo Puyo fashion: In each stage you face off against an opponent in two different play areas, one for you and one for your opponent.

Puzzle & Action: Sando-R

Sega ST-V — Released — 1995

Puzzle & Action: Treasure Hunt, known as Puzzle & Action: 2do Arukoto ha Sand-R (2度あることはサンドア~ル) in Japan, is the third game in the Puzzle & Action series of minigames, being a sequel to Puzzle & Action: Tant-R and Puzzle & Action: Ichidant-R. It stands as the only entry in the series to be released in an English-speaking territory.

Puzzle & Action: Treasure Hunt

Sega ST-V — Released — 1995

Puzzle & Action: Treasure Hunt, known in Japan as Puzzle & Action: Nidoarukoto wa Sand-R (2度あることはサンドア〜ル), and as Puzzle & Action: Sand-R (サンドアール Sando Āru), is a puzzle video game released for the Sega Titan Video in 1995. Puzzle & Action: Treasure Hunt is the third and final installment in the Puzzle & Action series, after Puzzle & Action: Tant-R and Puzzle & Action: Ichidant-R. Like the previous games, players play a series of timed mini games to overcome enemies. Two players are supported.

Radiant Silvergun

Sega ST-V — Released — 1998

Radiant Silvergun (レイディアント シルバーガン) is a vertically scrolling shoot-’em-up video game, developed by Treasure. It was released in arcades on the Sega Titan Video (ST-V) platform in 1998, and subsequently ported to the very similar home console the Sega Saturn with added cutscenes by noted animation studio Gonzo. The game was not released outside of Japan. In 2011 it was released on Xbox Live Arcade internationally. The game received a spiritual sequel in the form of the 2001 game Ikaruga.

Sakura Taisen: Hanagumi Taisen Columns

Sega ST-V — Released — 1997

Hanagumi Taisen Columns (花組対戦コラムス) is a Sakura Taisen-themed Columns game released by Sega in 1997. It was followed by Hanagumi Taisen Columns 2.

Sea Bass Fishing

Sega ST-V — Released — 1998

Sea Bass Fishing was produced by A Wave Inc, Distributed by Able Corp. in 1998. Try to catch as many big fish as possible using different bait or lures before time expires.

Shanghai: The Great Wall / Shanghai Triple Threat

Sega ST-V — Released — 1995

Shanghai: Triple-Threat, known as Shanghai: Banri no Choujou (上海 万里の長城) in Japan, is an entry in Activision’s Shanghai series of games. It was released for the Sega Saturn in 1995, then later ported to Sega Titan Video arcade hardware.

Shienryu

Sega ST-V — Released — 1997

Shienryu (紫炎龍) («purple flame dragon») is a vertical scrolling shooter created by Warashi for the arcade which was released in 1997, later followed by a Sega Saturn console release in 1997 and PlayStation release in 1999 (JP) and 2002 (US).

Sport Fishing 2

Steep Slope Sliders

Sega ST-V — Released — 1998

Steep Slope Sliders (スティープ・スロープ・スライダーズ) is a 1997 downhill snowboarding game by Cave and Pack-In-Soft for the Sega Saturn that was later brought to Sega Titan Video arcade hardware by Cave, Capcom, and Pack-In-Soft parent Victor Interactive Software.

Suiko Enbu / Outlaws of the Lost Dynasty

Sega ST-V — Released — 1995

Outlaws of the Lost Dynasty, known as Suiko Enbu (水滸演武) in Japan, is a 2D fighting arcade game by Data East for the Sega Titan Video. In the US, the Saturn version is known as Dark Legend. An expanded version was released on the Saturn in Japan only, titled Suiko Enbu: Fuuun Saiki.

Super Major League

Sega ST-V — Released — 1995

Super Major League, called Final Arch in Japan, is a 1995 arcade baseball game by Sega for the Sega Titan Video arcade system.

Taisen Tanto-R Sashissu!!

Sega ST-V — Released — 1998

Taisen Tanto-R Sasissu!! (対戦タントアール サシっす!!) is the final game in the Puzzle & Action series of minigames.

Technical Bowling

Technical Bowling (テクニカルボーリング) is a game released by Sega.

Tecmo World Cup ’98

Sega ST-V — Released — 1998

Tecmo World Cup 98 was produced by Tecmo in 1998. Soccer Game for STV system of Sega.

Terra Diver

Sega ST-V — Released — 1996

Terra Diver, also known as Soukyugurentai (蒼穹紅蓮隊), is a vertical-scrolling shooting game by Raizing originally released as an arcade game for the ST-V platform in 1996. The game is a vertical-scrolling shooter. The player picks one of three different ships — red, green or blue — each with their own pilot, fire pattern and laser web. Each ship has a standard gun and a bomb, but the most distinctive of these aspects is the laser-web: holding down the button for the standard gun will release a lock-on laser-web traditionally shaped as a cone or semicircle, which will destroy the enemies it.

Touryuu Densetsu: Elan-Doree

Sega ST-V — Released — 1998

Touryuu Densetsu Elan Doree (闘龍伝説エランドール) is a 1998 fighting game for the Sega Titan Video arcade hardware by Sai-Mate ported to the Sega Saturn later. The game is a 3D fighting game in which fighters battle each other while riding dragons.

Virtua Fighter Kids

Sega ST-V — Released — 1996

Virtua Fighter Kids (バーチャファイター キッズ) is a spin-off of the Virtua Fighter series. It was released for Sega Titan Video arcade hardware in 1996 before being ported to the Sega Saturn. Virtua Fighter Kids is a roughly 20% faster and in some cases simpler version of Virtua Fighter 2 with super-deformed characters. All characters were left the same, but the difference is that they are no longer adults but kids with traditional anime huge heads and short arms and legs. A variety of new features has been added to increase the gameplay such as the ability to program specified moves for each character.

Virtua Fighter Remix

Sega ST-V — Released — 1995

Virtua Fighter Remix (バーチャファイター リミックス) is an update to Virtua Fighter with higher-polygon models, texture mapping, and some gameplay changes.

History

Precursors to AM2: Yu Suzuki and Studio 128

Yu Suzuki joined Sega in 1983 as a programmer. At the time Suzuki joined Sega, there was only one development division at the company. In his first year, he created a 2D boxing game called Champion Boxing for Sega’s first home game console, the SG-1000. According to Suzuki, the executive staff at Sega found the game so impressive that they released it in arcades as-is by simply installing an SG-1000 into an arcade cabinet. He was promoted to project leader while still in his first year at the company. Suzuki’s next project was the motorcycle racing game Hang-On. To accomplish his desire to make a 3D game despite technological limitations at the time, he specified the design of Sega’s new Super Scaler arcade system board, which utilized 16-bit graphics and sprite-scaling. Hang-On was very popular at launch and sold well for Sega. Suzuki’s success followed with additional titles Space Harrier, Out Run, and Enduro Racer. He and his team relocated to «Studio 128», a more private location where After Burner and Power Drift were developed. He also worked on development of G-LOC: Air Battle and the R360 arcade cabinet. Developer Toshihiro Nagoshi joined Sega in 1989 as a designer with Suzuki’s team.

Establishment of AM2 and years as a department

Some time after the release of Power Drift, Sega began to separate the amusement division into the Amusement Machine Research and Development teams, or AM teams. Suzuki was made general manager of Research and Development No. 2, or Sega AM2. According to Suzuki, Sega employed approximately 600 people in research and development, and that AM2 began as a group of around 100 people. He has also stated the reason for this separation was the advent of advanced computer graphics technology. Around the time of AM2’s formation, Suzuki’s team moved back into the main office, then to an annex a short walk from the office. Even so, Suzuki worked with a desire of secrecy, so much so that Sega president Hayao Nakayama was denied entry on one occasion.

The first project published by AM2 was Virtua Racing. While development began with 10 people on Virtua Racing, it finished with 25 workers on the project for a year, and the Model 1 arcade system board on which it runs took approximately three years. AM2 also ported the game for the Sega Genesis. Next Generation stated that AM2 «single-handedly chang[ed] the perception of polygons in a gaming environment» with Virtua Racing.

After the release of Virtua Racing, AM2 split into two teams; one began work on Virtua Fighter, while another started on Daytona USA. According to Suzuki, he wanted to develop a game with multiple joint movements, such as a soccer or rugby game. Finding that the Model 1 was not powerful enough to handle this many motions, Suzuki resorted to a game with only two moving characters at a time. With the massive success of Street Fighter II in the industry at the time, he made the decision to make a 3D fighting game to compete. In developing the game, Suzuki identified the need for the game to be realistic, yet fun to play. Virtua Fighter became a huge success in Japan, and its Sega Saturn port sold at a nearly one-to-one ratio with the console itself.

For Daytona USA, Nagoshi was director and chief designer, while Suzuki served as producer. The concept for the game was suggested by Tom Petit, head of Sega Enterprises USA, as a way to debut Sega’s new Model 2 arcade system board. Sega mandated that Daytona USA had to be better than Ridge Racer, a game made by Namco. To accurately depict Daytona International Speedway, the developers used satellite imagery and sent staff to photograph the track; Nagoshi walked a full lap to get a feel for the banking in the corners. Daytona USA was released in Japan in August 1993, and worldwide in March 1994. AM2 ported the game to Saturn in April 1995. The Saturn port was a launch title in the West. Daytona USA was highly popular in arcades, and the twin cabinet was one of three 1995 recipients of the American Amusement Machine Association’s Diamond Awards, which are based strictly on sales achievements. In a 2002 report, Sega reported it to be one of the most successful arcade games of all time.

Over the course of the remainder of the 1990s, Suzuki’s primary concern in arcades were the Virtua Fighter series and working as a producer for other titles. Subsequently, AM2 released Virtua Cop and Virtua Fighter 2 for the Model 2. Produced in twelve months, Virtua Fighter 2 was an even greater success in Japan than its predecessor. In a 1996 interview, Suzuki stated in an interview his philosophy to be not an imitator, but a pioneer in the arcade industry. He also described the palm tree logo of AM2 as representing reliance and peace of mind. Further titles developed in the end of 1990s included Virtua Cop 2, Fighting Vipers, Daytona USA 2: Battle on the Edge, and SpikeOut. Daytona USA 2 and SpikeOut made use of the Model 3 system board.

AM2 of CRI and SEGA-AM2 Co., Ltd.

In April 2000, CSK Research Institute (CRI) took management over AM2. CRI was a subsidiary of CSK Corporation, which was Sega’s parent company at the time, and had previously published Aero Dancing. The new division became known as «AM2 of CRI», and Suzuki remained in charge. Also in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company’s top designers. Sega’s design houses were encouraged to experiment and benefited from a relatively lax approval process. During the development of Shenmue, Nagoshi requested and was granted his own studio, leaving AM2.

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AM2 developed what Sega hoped would be the Dreamcast’s killer app in Shenmue, a «revenge epic in the tradition of Chinese cinema.» The action-adventure game involved the quest of protagonist Ryo Hazuki to avenge his father’s murder, but its main selling point was its rendition of the Japanese city of Yokosuka, which included a level of detail considered unprecedented for a video game. Incorporating a simulated day/night cycle with variable weather, non-player characters with regular schedules, and the ability to pick up and examine detailed objects (also introducing the Quick-time event in its modern form), Shenmue went over budget and was rumored to have cost Sega over $50 million. Originally planned as the first installment in an 11-part saga, Shenmue was eventually downsized to a trilogy—and only one sequel was ever released. According to Sega of America president Peter Moore, Shenmue sold «extremely well», but the game had no chance of making a profit due to the Dreamcast’s limited installed base. The high amount Shenmue went over budget was also a factor in the game’s lack of profitability. Its sequel, Shenmue II, «was completed for a much more reasonable sum».

In addition to the mixed reception for Shenmue, IGN’s Travis Fahs stated that «the [Dreamcast] era wasn’t as kind to [AM2] as earlier years»—citing (among others) F355 Challenge as an «acclaimed» arcade game that «didn’t do much at home», and Genki’s port of Virtua Fighter 3 as inferior to the arcade version, «which was already a couple years old and never as popular as its predecessors.» The Virtua Fighter series would experience a «tremendous comeback» with the universally acclaimed Virtua Fighter 4—which saw a console release exclusively on PlayStation 2. In Japanese arcades, Virtua Fighter 4 proved to be highly influential with its VF.NET system, paving the way for arcade games with network features.

In 2001, AM2 of CRI was renamed to SEGA-AM2 Co., Ltd. After serving as a producer on Virtua Cop 3 and OutRun 2, Suzuki left AM2 on October 1, 2003 in order to start a new studio with Sega, called Digitalrex. He was promoted to non-executive board director. Hiroshi Kataoka was placed in charge of AM2. Kataoka, who had led research and development at AM2 for a year, had worked on numerous projects for Sega and Yu Suzuki’s division as old as Space Harrier to Virtua Fighter 4 Evolution. Makoto Osaki became AM2’s head of development, reporting to Kataoka. At the same time as the changes, a number of Sega’s studios were merged. However, AM2 did not merge with any other studio.

Merge into Sega and years since

During mid-2004, Sammy Corporation bought a controlling share in Sega and created the new company Sega Sammy Holdings, an entertainment conglomerate. Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. Prior to the acquisition by Sammy, Sega began the process of re-integrating its subsidiaries into the main company, which was completed by October 2004. Sega would also restructure the development studios again, consolidating the divisions further into the Global Entertainment, Amusement Software, and New Entertainment R&D divisions.

AM2 continued to develop games after the merger. Virtua Fighter 5 was released in 2007. An upgrade, Virtua Fighter 5 R, was released the following year. The last release of the Virtua Fighter franchise was the console port of Virtua Fighter 5: Final Showdown, the final iteration of the game. Ghost Squad, in the style of Virtua Cop, received an arcade and a Wii release in 2008. AM2 has developed games for the Hatsune Miku: Project DIVA series, as well as a number of free-to-play smartphone games in Japan, such as Soul Reverse Zero. Some titles have been developed for consoles as well, such as Hatsune Miku: Project Diva Mega 39’s for Nintendo Switch. AM2 became involved with the Hatsune Miku license with items for Virtua Fighter 5 R and the racing game R-Tuned: Ultimate Street Racing. When the PSP game Hatsune Miku: Project DIVA was in development, it was decided that AM2 would develop an arcade version as well as develop the holographic imagery for Hatsune Mikus live concerts. The visuals for these projects were based on the Virtua Fighter 5 engine. Makoto Osaki called this period the most stressful for him since Shenmue.

A major success for AM2 has been the Border Break franchise. The arcade release in 2009 was continuously updated, with releases Border Break Union in 2012, Border Break Scramble in 2015, and Border Break X in 2017—with a PlayStation 4 version released in 2018. In 2019, Border Break celebrated its 10th Anniversary. Other titles from AM2 to get long-term support in arcades are Quest of D, Sega Network Taisen Mahjong MJ, and Shining Force Cross. The latest effort, Soul Reverse, was born out of the desire to create a fantasy version of Border Break. It lasted a year, launching in 2018 with its network features shutting down in 2019. Hiroshi Kataoka likened the basic enjoyability of these network-based arcade games to those of an MMO, but collectible cards and a community differentiated these from the usually solitary MMO experience on PC. According to Sega Amusement International CEO Patrick Micheal, these type of core games are only possible in Japan due to Sega owning their own chains and being able to kickstart an online infrastructure.

1. Історія

1.1. 1940 — 1988 роки

Sega була заснована в 1940 році під початковим назвою Standard Games в місті Гонолулу ( Гаваї) [1] Мартіном Бромлі, Ірвіном Бромбергом і Джеймсом Хампертом з метою надання платних розваг американським солдатам на військових базах. Бромлі запропонував перевести штаб-квартиру в Токіо, Японія в 1951, і в 1952 була заснована компанія SErvice GAmes of Japan.

В 1954 американський бізнесмен Девід Розен заснував у Токіо компанію Rosen Enterprises для експорту та імпорту розважальних товарів. Коли компанія почала поставляти монетні кабіни миттєвої фотографії, її бізнес швидко пішов у гору: ці системи виявилися дуже популярними в Японії. Незабаром Rosen Enterprises стала імпортувати монетні електромеханічні гри.

Rosen Enterprises і Service Games of Japan об’єдналися в 1965 в Sega Enterprises. Протягом року нова компанія створила симулятор субмарини Periscope, який став хітом у всьому світі.

В 1969 Gulf and Western Industries купила Sega, а Розен залишився головним виконавчим директором підрозділу Sega Division. Під його управлінням Sega продовжила рости і процвітати. В відеоіграх компанія стала відомою завдяки таким розробкам, як Frogger і Zaxxon. Прибуток Sega в 1982 склала 214 000 000 дол, і в 1983 Sega випустила свою першу ігрову консоль SG-1000 і одну з перших ігор, що використовують лазерний диск — Astron Belt.

В цьому ж році Sega сильно постраждала від масового банкрутства на ігровому ринку. Терплячи великі збитки, корпорація Gulf and Western Industries продала американські активи Sega компанії Bally Manufacturing. Японські активи Sega були придбані за 38 млн дол групою інвесторів під управлінням Розена та Хаяо Накаяма, японським бізнесменом, власником дистриб’юторської компанії, яка була придбана Розеном в 1979. Накаяма став новим виконавчим директором Sega, а Розен — головою філії Sega в США під назвою Sega of America.

В 1984 японський концерн CSK купив Sega і перейменував її в Sega Enterprises Ltd. Штаб-квартира компанії знаходилась в Японії, і через два роки власники провели розміщення її акцій на Токійської фондової біржі. Ісао Окава, друг Розена і голова ради директорів CSK, зайняв пост голови та в Sega. В 1986 Sega of America стала розширювати ринок відеоігор в Сполучених Штатах. Sega також випустила першу гру про Alex Kidd, який до 1991 був її талісманом.

1.2. 1989 — 2001 роки

З презентацією Sega Mega Drive / Sega Genesis в 1987 Sega стала другим за величиною розробником ігор в світі (після Nintendo).

1990 був ознаменований зміною курсу, орієнтацією на більш дорослу аудиторію, ніж у Nintendo, і появою таких слоганів, як: «Genesis does what Nintendon’t» (гра слів: «Nintendo» та «don’t» — «Genesis робить те , що Nintendo не робить «, хоча відповідь Nintendo теж не змусив себе чекати і їх консоль в США проходила під слоганом» Nintendo is what Genesisn’t «). Sega також змінила свій талісман, і ним став їжак Соник. Також успіх Sega Mega Drive / Sega Genesis дозволив захопити 65% ринку Сполучених Штатів. Проте після виходу ігор від Nintendo для Super Nintendo Entertainment System таких, як Super Mario World і The Legend of Zelda: A Link to the Past, ця частка зменшилася до 35%.

В 1994 Sega в союзі з TimeWarner запустила The Sega Channel, за яким власники Sega Mega Drive / Sega Genesis могли завантажувати ігри. Також в 1994 Sega випустила Sega Saturn в Японії, а трохи пізніше, в 1995 — і в Сполучених Штатах. Хоча Saturn добре продавався в Японії, він не зміг домогтися значних успіхів на ринку США, що привело до падіння прибутку. Для того, щоб вибратися з переважної боргу, Sega випустила в 1998 на ринок Японії консоль Dreamcast, а 9 вересня 1999 — і на ринок США. Тоді Dreamcast стала найбільш швидко продається консоллю до виходу в 2000 Sony PlayStation 2.

Хоча Dreamcast спочатку виявився успішний, він не зміг вистояти в сутичці з PlayStation 2, Xbox і Nintendo GameCube.

В 2000 Sega Enterprises перейменувалося в Sega Corporation, в Наступного року виробництво Dreamcast було припинено, а Sega перестала виробляти домашні ігрові платформи.

1.3. 2001 рік і пізніше

В 2001 відбулася кардинальна зміна курсу: Sega припинила виробляти домашні консолі, але її аркадний автомат Sega NAOMI все ще проводився. Компанія переключилася на виробництво ігор для всіх платформ інших компаній, включаючи Nintendo GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, PlayStation Portable і Xbox.

В 2003 настали дуже важкі часи. Після смерті Ісао Окава, який витратив більше 40 млн дол на розвиток Sega, CSK виставила Sega Corporation на аукціон. Першим претендентом виявилася Sammy, але ця угода так і не відбулася. Іншими претендентами були Namco, Electronic Arts і Microsoft. У серпні 2003 року Sammy купила 22% акцій і голова ради директорів Sammy Хадзіме Сатомі став виконавчим директором Sega. Під його керівництвом Sega вперше отримала прибуток.

В середині 2004 Sammy набула вже контрольний пакет акцій вартістю в 1,1 млрд дол, і була створена нова компанія Sega Sammy Holdings — один з найбільших виробників комп’ютерних ігор. В цьому ж році компанія SIMS стала незалежною від Sega.

9 березня 2005 Sega купила британську компанію Creative Assembly (відому по серії ігор Total War), але продала Visual Concepts американському видавцеві Take-Two Interactive. В 2006 Sega купила компанію Sports Interactive, яка випустила відому серію ігор під назвою Football Manager.

Починаючи з 2003 року компанія співпрацює з західними розробниками, такими як, Obsidian Entertainment, Gearbox Software і BioWare.

З 2008 року Sega закриває свої студії на заході: Sega Studio USA після виходу гри Nights: Journey of Dreams об’єдналася з Sonic Team, Sega Studios San Francisco була закрита після виходу гри Iron Man 2, і Sega Racing Studio, яку купила компанія Codemasters.

У 2010 році Sega гри з Dreamcast перевидає в онлайн-сервіси. За 3 роки було портировано 6 ігор на консолі сьомого покоління. В цьому ж році Sonic Team розробила перший епізод гри Sonic the Hedgehog 4.

Sega купила в 2011 році компанію Three Rings Design і створила нову внутрішніх студію Yakuza, в яку були переведені співробітники New Entertainment R & D Dept, яка створила серії ігор Super Monkey Ball і Yakuza.

Virtua Tennis 4(2011)
Arcade Hits Pack: Gunblade NY & L.A. Machineguns: Rage of the Machines(2010)
Let’s Go Island: Lost on the Island of Tropics(2010)
Virtua Tennis 2009(2009)
Hummer(2009)
Dinosaur King(2008)
Sega Ages 2500: Vol.31 — Cyber Troopers: Virtual On(2007)
Crazy Taxi: Fare Wars(2007)
Manic Panic Ghosts(2007)
Let’s Go Jungle: Lost on the Island of Spice(2006)
Sega Rally 2006(2006)
Virtua Tennis 3(2006)
Astro Boy: Omega Factor(2003)
Cyber Troopers Virtual-On Marz(2003)
Crazy Taxi 3: High Roller(2002)
Maze of the Kings, The(2002)
Segagaga(2001)
Air Trix(2001)
Virtua Tennis 2(2001)
Crazy Taxi 2(2001)
Virtua Athlete 2000(2000)
Confidential Mission(2000)
Toy Fighter(1999)
Crazy Taxi(1999)
Virtua Tennis(1999)
L.A. Machineguns: Rage of the Machines(1998)
Cyber Troopers Virtual On: Oratorio Tangram(1998)
Star Wars Trilogy Arcade(1998)
Winter Heat(1997)
Top Skater(1997)
Lost World: Jurassic Park, The(1997)
Daytona USA: Championship Circuit Edition(1996)
Gunblade NY: Special Air Assault Force(1996)
Daytona USA Deluxe(1996)
Last Bronx(1996)
Manx TT SuperBike(1995)
Baku Baku Animal(1995)
Rail Chase 2(1995)
Sega Rally Championship(1995)
Decathlete(1995)
Cyber Troopers Virtual On(1995)
Hard Dunk(1994)
Jurassic Park(1994)
SegaSonic The Hedgehog(1993)
Title Fight(1993)
Dark Edge(1993)
Rail Chase(1991)
D. D. Crew(1991)
Dynamic Country Club(1991)

There is no trivia on file. If you have any interesting trivia about this company, please add it.

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